Editorial: Children's health and screen time. [PDF]
Wu D, Floros G, Li H.
europepmc +1 more source
Digital Dependence: Online Game Addiction to Mobile App Purchase Intention Feature
Cheng-Wen Lee, Romi Ilham, Yunjia Chi
openalex +1 more source
Reception Baseline Assessment and ‘small acts’ of micro‐resistance
Abstract In September 2021, following the global COVID‐19 pandemic, the Department for Education introduced a national standardised digital Reception Baseline Assessment (RBA) for all English 4‐year‐old children. We analyse RBA and its associated Quality Monitoring Visits, as a further intensification of the new public management of early years ...
Guy Roberts‐Holmes +2 more
wiley +1 more source
‘Let's talk about the weather’: The activist curriculum and global climate change education
Abstract Activist movements have garnered significant global attention on a range of sustainability issues, often involving collectives of citizens coming together. Invoked is the idea of citizens informed to act, emerging not from a common‐sense understanding of everyday life, but rather from a deep political understanding of the world—one that is ...
Richard Pountney
wiley +1 more source
Effectiveness of Psychological Treatments for Problematic Use of Internet, Video Games, Social Media and Instant Messaging: A Systematic Review and Meta-Analysis. [PDF]
Pérez-Wiesner M +3 more
europepmc +1 more source
Abstract This study explores the multifaceted dynamics of student sentiment towards artificial intelligence (AI)‐based education by integrating sentiment analysis techniques with statistical methods, including Monte Carlo simulations and decision tree modelling, alongside qualitative grounded theory analysis.
Volkan Duran +2 more
wiley +1 more source
Effectiveness of non-invasive interventions for internet gaming disorder: A meta-analysis of randomized controlled trials. [PDF]
Byeon H.
europepmc +1 more source
Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Abusive Practices, Self-regulation Strategies, and the Language of Addiction: Narratives Surrounding Problematic Smartphone Use in Southeastern Spanish Youth. [PDF]
Palacios Ramírez J +2 more
europepmc +1 more source

