Gamification, Exergames, and Digital Games in Older Adults Aged 75 and Over: Evidence on Well-Being, Quality of Life, and Social Engagement-A Scoping Review. [PDF]
Ivziku D +8 more
europepmc +1 more source
This article implements a unified human digital twin framework that integrates cutting edge actuation, sensing, simulation, and bidirectional feedback capability. The approach includes integrating multimodal sensing, AI, and biomechanical simulation into one compact system.
Tajbeed Ahmed Chowdhury +4 more
wiley +1 more source
Serious Play : Literacy, Learning, and Digital Games
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools.
Beavis, Catherine +2 more
core
Enhancing EFL vocabulary and psychological well-being in Chinese undergraduates through adaptive digital games with mind mapping and Runge-Kutta modeling. [PDF]
Cai Z.
europepmc +1 more source
Enhancing Sensitivity across Scales with Highly Sensitive Hall Effect‐Based Auxetic Tactile Sensors
Herein, a tactile sensor based on hall‐effect sensors with an auxetic structure, called Hall effect‐based auxetic tactile sensor (HEATS), is proposed. The change in magnetism resulting from the deformation of the auxetic structure is utilized for sensing.
Youngheon Yun +6 more
wiley +1 more source
Learning about depression by watching gaming videos: a case study on the potential of digital games for psychoeducation and destigmatization. [PDF]
Rüth M, Bachmayer R, Kaspar K.
europepmc +1 more source
It is a fact that slippage causes tracking errors in both longitudinal and lateral directions which results to have less travel distance in tracking a reference trajectory. Less travel distance means having energy loss of the battery and carrying loads less than planned.
Gokhan Bayar +2 more
wiley +1 more source
Empowering Students with Learning Disabilities: Examining Serious Digital Games' Potential for Performance and Motivation in Math Education. [PDF]
Polydoros G, Antoniou AS.
europepmc +1 more source
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
Current state of play: Children's learning in the context of digital games. [PDF]
Blumberg FC +8 more
europepmc +1 more source

