Results 231 to 240 of about 41,428 (264)
Some of the next articles are maybe not open access.
Designing Digital Vertigo Games
Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, 2016This document presents a summary of my doctoral research as an application for the DIS 2016 Doctoral Consortium. My work investigates the design of digital vertigo games, exploring what type of games constitute vertigo games and how we, as designers, can develop digital games of vertigo.
openaire +1 more source
Affective Involvement in Digital Games
2016The chapter takes as its main object of study (Calleja’s (2011) In-game: from immersion to incorporation. MIT Press, Cambridge, MA) Player Involvement Model, an analytical framework designed to understand player experience developed through qualitative research.
Calleja, G., Herrewijn, L., Poels, K.
openaire +2 more sources
Social Resiliency in Digital Games
2018This paper offers an insight of social resiliency in digital games based on ten years of observations from conference presentations on various digital games and virtual reality simulations. The paper articulates the issue of disruptive innovation and its relationship to the driving need for future college and university graduates to be prepared to face
openaire +1 more source
Software Analytics for Digital Games
2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, 2015Software and its development generates an inordinate amount of data. Development activities such as check-ins, work items, bug reports, code reviews, and test executions are recorded in software repositories. User interactions that reflect how customers experience software are recorded in telemetry data, run-time traces, and log files and helps to ...
openaire +1 more source
Structuring Digital Game Stories
2018This paper describes ongoing research towards a new model of video game storytelling involving structural manipulation of space and interactivity.
openaire +1 more source
Enabled Players: The Value of Accessible Digital Games
Games and Culture, 2021Paul Cairns +2 more
exaly
Digital games in engineering education: systematic review and future trends
European Journal of Engineering Education, 2023Chioma Udeozor +2 more
exaly
Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM
Sustainability, 2022Shahrul Affendi Ishak +2 more
exaly
Digital Games, Design, and Learning
Review of Educational Research, 2016Douglas B Clark +2 more
exaly

