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Designing Digital Vertigo Games

Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, 2016
This document presents a summary of my doctoral research as an application for the DIS 2016 Doctoral Consortium. My work investigates the design of digital vertigo games, exploring what type of games constitute vertigo games and how we, as designers, can develop digital games of vertigo.
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Affective Involvement in Digital Games

2016
The chapter takes as its main object of study (Calleja’s (2011) In-game: from immersion to incorporation. MIT Press, Cambridge, MA) Player Involvement Model, an analytical framework designed to understand player experience developed through qualitative research.
Calleja, G., Herrewijn, L., Poels, K.
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Social Resiliency in Digital Games

2018
This paper offers an insight of social resiliency in digital games based on ten years of observations from conference presentations on various digital games and virtual reality simulations. The paper articulates the issue of disruptive innovation and its relationship to the driving need for future college and university graduates to be prepared to face
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Software Analytics for Digital Games

2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, 2015
Software and its development generates an inordinate amount of data. Development activities such as check-ins, work items, bug reports, code reviews, and test executions are recorded in software repositories. User interactions that reflect how customers experience software are recorded in telemetry data, run-time traces, and log files and helps to ...
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Structuring Digital Game Stories

2018
This paper describes ongoing research towards a new model of video game storytelling involving structural manipulation of space and interactivity.
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Enabled Players: The Value of Accessible Digital Games

Games and Culture, 2021
Paul Cairns   +2 more
exaly  

Digital games in engineering education: systematic review and future trends

European Journal of Engineering Education, 2023
Chioma Udeozor   +2 more
exaly  

Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM

Sustainability, 2022
Shahrul Affendi Ishak   +2 more
exaly  

Digital Games, Design, and Learning

Review of Educational Research, 2016
Douglas B Clark   +2 more
exaly  

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