Results 271 to 280 of about 705,935 (306)
Some of the next articles are maybe not open access.
2012
Digital games and simulations are playing an important role in younger generations’ lives. Their adoption to e-Learning environments, however, is rather slow because educators are reluctant to change the way they teach. This chapter starts with a brief discussion of game and simulation terminology, including serious games, game-based learning, and game
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Digital games and simulations are playing an important role in younger generations’ lives. Their adoption to e-Learning environments, however, is rather slow because educators are reluctant to change the way they teach. This chapter starts with a brief discussion of game and simulation terminology, including serious games, game-based learning, and game
openaire +1 more source
VIOLENCE AND DIGITAL GAMES (EXPERIENCE OF VIOLENCE ON DIGITAL GAMES)
2020Man has always complained and continues to complain of violence. However, what is very significant is that both the perpetrators of violence and those complaining of the existence of violence are human beings. The perpetrator of violence is man and the victim of it is generally man too.
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Designing Digital Vertigo Games
Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, 2016This document presents a summary of my doctoral research as an application for the DIS 2016 Doctoral Consortium. My work investigates the design of digital vertigo games, exploring what type of games constitute vertigo games and how we, as designers, can develop digital games of vertigo.
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Social Resiliency in Digital Games
2018This paper offers an insight of social resiliency in digital games based on ten years of observations from conference presentations on various digital games and virtual reality simulations. The paper articulates the issue of disruptive innovation and its relationship to the driving need for future college and university graduates to be prepared to face
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Structuring Digital Game Stories
2018This paper describes ongoing research towards a new model of video game storytelling involving structural manipulation of space and interactivity.
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Enabled Players: The Value of Accessible Digital Games
Games and Culture, 2021Paul Cairns +2 more
exaly
Digital games in engineering education: systematic review and future trends
European Journal of Engineering Education, 2023Chioma Udeozor +2 more
exaly
Rethinking the Ideology of Using Digital Games to Increase Individual Interest in STEM
Sustainability, 2022Shahrul Affendi Ishak +2 more
exaly

