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Digital Games

open access: yes, 2022
This entry summarizes the history and current use of "digital games" and related terminology, such as "computer games", "electronic games", and "videogames". Despite their etymological variety, a few pragmatic differences between these competing terms exist, which has recently led researchers and practitioners to increasingly apply (even more) general ...
openaire   +2 more sources

Pixelation‐Free, Monolithic Iontronic Pressure Sensors Enabling Large‐Area Simultaneous Pressure and Position Recognition via Machine Learning

open access: yesAdvanced Functional Materials, EarlyView.
A pixelation‐free, monolithic iontronic pressure sensor enables simultaneous pressure and position sensing over large areas. AC‐driven ion release generates spatially varying impedance pathways depending on the pressure. Machine learning algorithms effectively decouple overlapping pressure–position signals from the multichannel outputs, achieving high ...
Juhui Kim   +10 more
wiley   +1 more source

How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts [PDF]

open access: yes, 2012
Psychophysiological measurements have so far been used to express player experience quantitatively in game genres such as shooter games and race games. However, these methods have not yet been applied to casual video games.
2012 Foundation of Digital Games Conference (FDG)   +3 more
core  

Ultrasound‐Triggered Gelation for Restoring Biomechanical Properties of Degenerated Functional Spinal Units

open access: yesAdvanced Healthcare Materials, EarlyView.
This study introduces an innovative approach to treating intervertebral disc degeneration using ultrasound‐triggered in situ hydrogel formation. Proof‐of‐concept experiments using optimized biomaterial and ultrasound parameters demonstrate partial restoration of biomechanical function and successful integration into degenerated disc tissue, offering a ...
Veerle A. Brans   +11 more
wiley   +1 more source

Digital literacy through gaming: A comparative study of knowledge acquisition, social presence, and emotional reactions in digital and non-digital board games

open access: yesSocial Sciences and Humanities Open
The trend of educational board games is experiencing significant growth, with notable integration of technology; however, many educators continue to use both digital and physical board games.
Pakinee Ariya   +3 more
doaj   +1 more source

Vol. 8, issue 1 [PDF]

open access: yes, 2016
Library Resources for Zhuhai Art in the Library Got Games? Donate them to the Library! Can\u27t Find It Box New Science Resources Bryant\u27s Old Hotel Bryant\u27s Digital Commons Student & Faculty Research Published in Digital Commons A Spirited ...

core   +1 more source

Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary [PDF]

open access: yes, 2016
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly
Fiadotau, Mikhail
core   +1 more source

A Versatile Engineering Platform for the Fabrication of Prosthetic Venous Valves Using Electrospinning

open access: yesAdvanced Healthcare Materials, EarlyView.
Percutaneous prosthetic venous valves are fabricated by embedding stents in an electrospun matrix that extends luminally to form leaflets. The design shields leaflets from hyperplastic cells, isolates struts from blood contact, and avoids discrete anchoring points.
Dario Arcuti   +6 more
wiley   +1 more source

Where are all the climate change games? Locating digital games' response to climate change [PDF]

open access: yes, 2017
The burgeoning genre of climate fiction, or ‘cli-fi’, in literature and the arts has begun to attract both scholarly and popular attention. It hasbeen described as ‘potentially [having] crucial contributions to make toward full understanding of the ...
Abraham, Benjamin, Jayemanne, Darshana
core   +1 more source

Digital games about the materiality of digital games

open access: yes, 2017
Este artículo investiga el potencial de los juegos digitales para fomentar actitudes responsables hacia el medioambiente atendiendo a sus propias condiciones materiales, ya que la producción, el consumo, y el desecho de los juegos y de las plataformas en las que funcionan representan daño ecológico.
openaire   +2 more sources

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