Results 261 to 270 of about 3,320,974 (419)

From clicks to crisis: A systematic review of stressors faced by higher education students studying online

open access: yesFuture in Educational Research, EarlyView.
Abstract It is well established that most higher education students experience stress, stemming from a range of factors such as exams, time demands, and financial pressure. Given the rising number of students completing their tertiary studies online, identifying stressors faced by the growing online student cohort is important.
John Mingoia   +4 more
wiley   +1 more source

The impact of digital literacy in enhancing individuals' health in China. [PDF]

open access: yesBMC Public Health
Yang J, Shen Q, Tong X, Mukhopadhaya P.
europepmc   +1 more source

Making digital literacy a success in taught marketing courses [PDF]

open access: bronze, 2012
Robin Johnson   +2 more
openalex   +1 more source

Use of virtual reality to engage undergraduate students in environmental field experiences

open access: yesFuture in Educational Research, EarlyView.
Abstract Field‐based experiences enhance cognitive and affective skill sets of undergraduate students. Although field‐based learning is a highly effective pedagogical modality, it is not accessible to all students, necessitating the development and evaluation of alternate modalities that convey equivalent benefits.
Elizabeth W. Stoner   +6 more
wiley   +1 more source

The effect of digital literacy on mental toughness: research on a sport branch. [PDF]

open access: yesFront Psychol
Özsari A   +6 more
europepmc   +1 more source

Learning to discover: Youth information literacy in the “i” digital age [PDF]

open access: bronze, 2012
Dania Bilal   +3 more
openalex   +1 more source

Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses

open access: yesFuture in Educational Research, EarlyView.
Abstract The purpose of this study was to investigate the effects of virtual simulation‐supported museum‐based learning (VSS‐MBL) versus a traditional classroom on students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses.
Lixia Luo   +4 more
wiley   +1 more source

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