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Analytic error control methods for efficient rotation in dynamic binaural rendering of Ambisonics
The Journal of the Acoustical Society of America, 2020Dynamic binaural rendering of Ambisonics considering head movements gives a highly realistic sensation to listeners owing to the precise localization and the presence of dynamic cues. Dealing with a head movement is often achieved in the spherical harmonic domain by multiplying Ambisonic signals by a Wigner D-matrix (WDM) with the aim of rotating ...
Tetsu Magariyachi, Yuki Mitsufuji
openaire +3 more sources
2018 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 2018
This paper is devoted to high-fidelity implementation of HRTF-based binaural rendering with fast head and source rotations in virtual acoustic reality. With an intuitive physical standpoint, we argue that head rotations should be rendered by a convolution model anchored in the sound receive-time. Conversely, the rendering of moving sound sources should
Christoph Urbanietz, Gerald Enzner
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This paper is devoted to high-fidelity implementation of HRTF-based binaural rendering with fast head and source rotations in virtual acoustic reality. With an intuitive physical standpoint, we argue that head rotations should be rendered by a convolution model anchored in the sound receive-time. Conversely, the rendering of moving sound sources should
Christoph Urbanietz, Gerald Enzner
openaire +2 more sources
Journal of the Audio Engineering Society
Binaural audio is a relevant rendering technique for mass diffusion in immersive experiences. By adding a head tracking system, dynamic binaural rendering can improve the overall quality in comparison with static rendering. However, introduced latency between the head movement and the audio rendering is detrimental to the audio experience.
Clément Rappin +4 more
openaire +2 more sources
Binaural audio is a relevant rendering technique for mass diffusion in immersive experiences. By adding a head tracking system, dynamic binaural rendering can improve the overall quality in comparison with static rendering. However, introduced latency between the head movement and the audio rendering is detrimental to the audio experience.
Clément Rappin +4 more
openaire +2 more sources
IEEE International Conference on Acoustics, Speech, and Signal Processing, 2020
This paper provides a small set of essential parameters for a personalized and effective real-time auralization with headphones. An image-guided procedure with two 2D images of the user’s head guides the mixed structural modeling of head-related transfer
M. Geronazzo +2 more
semanticscholar +1 more source
This paper provides a small set of essential parameters for a personalized and effective real-time auralization with headphones. An image-guided procedure with two 2D images of the user’s head guides the mixed structural modeling of head-related transfer
M. Geronazzo +2 more
semanticscholar +1 more source
2019 IEEE International Conference on Multimedia & Expo Workshops (ICMEW), 2019
In state-of-the-art Virtual Reality (VR) technology, the audio experience tends to be dynamic and interactive, which is not feasible to be evaluated with conventional audio quality evaluation methods.
Zhaoyu Yan, Jing Wang, Zhuoran Li
semanticscholar +1 more source
In state-of-the-art Virtual Reality (VR) technology, the audio experience tends to be dynamic and interactive, which is not feasible to be evaluated with conventional audio quality evaluation methods.
Zhaoyu Yan, Jing Wang, Zhuoran Li
semanticscholar +1 more source
Real-Time Distance-Extended Binaural Auralization in Hybrid Acoustic Spaces
2025 Immersive and 3D Audio: from Architecture to Automotive (I3DA)The study presents a model for real-time immersive binaural audio that integrates the management of direct sound and environmental reflections into a unified system, relying entirely on data acquired from real measurements.
Pasquale Mainolfi
semanticscholar +1 more source
arXiv.org
We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution and Fourier ...
Armin Gerami, R. Duraiswami
semanticscholar +1 more source
We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution and Fourier ...
Armin Gerami, R. Duraiswami
semanticscholar +1 more source
arXiv.org
We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress sounds from ...
Manan Mittal +6 more
semanticscholar +1 more source
We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress sounds from ...
Manan Mittal +6 more
semanticscholar +1 more source
Open-source real-time auralizations with Virtual Acoustics
Journal of the Acoustical Society of AmericaAuralizations are a valuable tool for demonstrating acoustic phenomena. They can form a basis on which both non-experts and experts can discuss and evaluate acoustic scenarios.
Pascal Palenda +3 more
semanticscholar +1 more source

