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Diffuse-Field Equalisation of Binaural Ambisonic Rendering [PDF]
Ambisonics has enjoyed a recent resurgence in popularity due to virtual reality applications. Low order Ambisonic reproduction is inherently inaccurate at high frequencies, which causes poor timbre and height localisation. Diffuse-Field Equalisation (DFE)
Gavin Cyril Kearney +2 more
exaly +8 more sources
Interaural Level Difference Optimization of Binaural Ambisonic Rendering [PDF]
Ambisonics is a spatial audio technique appropriate for dynamic binaural rendering due to its sound field rotation and transformation capabilities, which has made it popular for virtual reality applications.
Gavin Cyril Kearney +2 more
exaly +9 more sources
Binaural Rendering in MPEG Surround [PDF]
This paper describes novel methods for evoking a multichannel audio experience over stereo headphones. In contrast to the conventional convolution-based approach where, for example, five input channels are filtered using ten head ...
Kristofer Kjörling +2 more
doaj +5 more sources
Efficient binaural rendering of spherical microphone array data by linear filtering [PDF]
High-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies.
Johannes M. Arend +2 more
doaj +2 more sources
Do near-field cues enhance the plausibility of non-individual binaural rendering in a dynamic multimodal virtual acoustic scene? [PDF]
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual benefits over far-field HRTFs that enhance the plausibility of binaural rendering of nearby sound sources.
Arend Johannes M. +3 more
doaj +2 more sources
Binaural Rendering with Measured Room Responses: First-Order Ambisonic Microphone vs. Dummy Head
To improve the limited degree of immersion of static binaural rendering for headphones, an increased measurement effort to obtain multiple-orientation binaural room impulse responses (MOBRIRs) is reasonable and enables dynamic variable-orientation ...
Franz Zotter +2 more
exaly +3 more sources
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microphone array-based filter-and-sum beamformer, can be used to create binaural renderings of spatial sound fields. In contrast to conventional artificial heads,
Simon Doclo +2 more
exaly +3 more sources
Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality [PDF]
The process of listening to an audiobook is usually a rather passive act that does not require an active interaction. If spatial interaction is incorporated into a storytelling scenario, can open. Possibilities of a novel experience which allows an active participation might affect the user-experience.
Michele Geronazzo +7 more
openaire +4 more sources
The Far-Field Equatorial Array for Binaural Rendering [PDF]
We present a method for obtaining a spherical harmonic representation of a sound field based on a microphone array along the equator of a rigid spherical scatterer. The two-dimensional plane wave de-composition of the incoming sound field is computed from the microphone signals.
Jens Ahrens +3 more
openaire +2 more sources
Upmix B-Format Ambisonic Room Impulse Responses Using a Generative Model
Ambisonic room impulse responses (ARIRs) are recorded to capture the spatial acoustic characteristics of specific rooms, with widespread applications in virtual and augmented reality.
Jiawei Xia, Wen Zhang
doaj +1 more source

