Results 1 to 10 of about 623 (164)
Interaural Level Difference Optimization of Binaural Ambisonic Rendering [PDF]
Ambisonics is a spatial audio technique appropriate for dynamic binaural rendering due to its sound field rotation and transformation capabilities, which has made it popular for virtual reality applications.
Gavin Cyril Kearney +2 more
exaly +7 more sources
Diffuse-Field Equalisation of Binaural Ambisonic Rendering [PDF]
Ambisonics has enjoyed a recent resurgence in popularity due to virtual reality applications. Low order Ambisonic reproduction is inherently inaccurate at high frequencies, which causes poor timbre and height localisation. Diffuse-Field Equalisation (DFE)
Gavin Cyril Kearney +2 more
exaly +6 more sources
Binaural Rendering in MPEG Surround [PDF]
This paper describes novel methods for evoking a multichannel audio experience over stereo headphones. In contrast to the conventional convolution-based approach where, for example, five input channels are filtered using ten head ...
Kristofer Kjörling +2 more
doaj +2 more sources
Neural Fourier Shift for Binaural Speech Rendering
We present a neural network for rendering binaural speech from given monaural audio, position, and orientation of the source. Most of the previous works have focused on synthesizing binaural speeches by conditioning the positions and orientations in the feature space of convolutional neural networks.
Jin Woo Lee 0001, Kyogu Lee
exaly +3 more sources
Binaural Rendering with Measured Room Responses: First-Order Ambisonic Microphone vs. Dummy Head
To improve the limited degree of immersion of static binaural rendering for headphones, an increased measurement effort to obtain multiple-orientation binaural room impulse responses (MOBRIRs) is reasonable and enables dynamic variable-orientation ...
Franz Zotter +2 more
exaly +3 more sources
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microphone array-based filter-and-sum beamformer, can be used to create binaural renderings of spatial sound fields. In contrast to conventional artificial heads,
Steven van de Par +2 more
exaly +3 more sources
Speaker-story mapping as a method to evaluate audiovisual scene analysis in a virtual classroom scenario [PDF]
This study explores how audiovisual immersive virtual environments (IVEs) can assess cognitive performance in classroom-like settings, addressing limitations in simpler acoustic and visual representations.
Stephan Fremerey +5 more
doaj +2 more sources
A Head-Mounted Microphone Array for Binaural Rendering [PDF]
Jens Ahrens +2 more
exaly +2 more sources
Binaural rendering technology over loudspeakers and headphones
Yonghong Yan, Huaxing Xu, Junfeng Li
exaly +3 more sources
The Far-Field Equatorial Array for Binaural Rendering [PDF]
We present a method for obtaining a spherical harmonic representation of a sound field based on a microphone array along the equator of a rigid spherical scatterer. The two-dimensional plane wave de-composition of the incoming sound field is computed from the microphone signals.
Jens Ahrens +3 more
openaire +1 more source

