Results 11 to 20 of about 231,271 (226)
Binaural Rendering of Ambisonic Signals by Neural Networks [PDF]
Binaural rendering of ambisonic signals is of broad interest to virtual reality and immersive media. Conventional methods often require manually measured Head-Related Transfer Functions (HRTFs). To address this issue, we collect a paired ambisonic-binaural dataset and propose a deep learning framework in an end-to-end manner.
Yin Zhu +6 more
openaire +3 more sources
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual benefits over far-field HRTFs that enhance the plausibility of binaural rendering of nearby sound sources.
Arend Johannes M. +3 more
doaj +2 more sources
Efficient binaural rendering of spherical microphone array data by linear filtering
High-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies.
Johannes M. Arend +2 more
doaj +2 more sources
Binaural rendering from microphone array signals of arbitrary geometry [PDF]
A method of binaural rendering from microphone array signals of arbitrary geometry is proposed. To reproduce binaural signals from microphone array recordings at a remote location, a spherical microphone array is generally used for capturing a soundfield.
Naoto Iijima +2 more
openaire +5 more sources
Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality [PDF]
The process of listening to an audiobook is usually a rather passive act that does not require an active interaction. If spatial interaction is incorporated into a storytelling scenario, can open. Possibilities of a novel experience which allows an active participation might affect the user-experience.
Michele Geronazzo +7 more
openaire +2 more sources
Ambisonics Binaural Rendering via Masked Magnitude Least Squares
Ambisonics rendering has become an integral part of 3D audio for headphones. It works well with existing recording hardware, the processing cost is mostly independent of the number of sound sources, and it elegantly allows for rotating the scene and listener.
Or Berebi +3 more
openaire +3 more sources
A Head-Mounted Microphone Array for Binaural Rendering [PDF]
We recently presented a method for obtaining a spherical harmonic representation of a sound field based on microphones along the equator of a rigid spherical object that ideally has a size similar to that of a human head.
Jens Ahrens +3 more
openaire +2 more sources
Upmix B-Format Ambisonic Room Impulse Responses Using a Generative Model
Ambisonic room impulse responses (ARIRs) are recorded to capture the spatial acoustic characteristics of specific rooms, with widespread applications in virtual and augmented reality.
Jiawei Xia, Wen Zhang
doaj +1 more source
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are popular tools for the capture and binaural reproduction of spatial sound scenes.
Tim Lübeck +6 more
doaj +1 more source
Model-Matching Principle Applied to the Design of an Array-Based All-Neural Binaural Rendering System for Audio Telepresence [PDF]
Telepresence aims to create an immersive but virtual experience of the audio and visual scene at the far-end for users at the near-end. In this contribution, we propose an array-based binaural rendering system that converts the array microphone signals ...
Yicheng Hsu, Cheng-Hung Ma, M. Bai
semanticscholar +1 more source

