Results 11 to 20 of about 231,271 (226)

Binaural Rendering of Ambisonic Signals by Neural Networks [PDF]

open access: yesCoRR, 2022
Binaural rendering of ambisonic signals is of broad interest to virtual reality and immersive media. Conventional methods often require manually measured Head-Related Transfer Functions (HRTFs). To address this issue, we collect a paired ambisonic-binaural dataset and propose a deep learning framework in an end-to-end manner.
Yin Zhu   +6 more
openaire   +3 more sources

Do near-field cues enhance the plausibility of non-individual binaural rendering in a dynamic multimodal virtual acoustic scene?

open access: yesActa Acustica, 2021
It is commonly believed that near-field head-related transfer functions (HRTFs) provide perceptual benefits over far-field HRTFs that enhance the plausibility of binaural rendering of nearby sound sources.
Arend Johannes M.   +3 more
doaj   +2 more sources

Efficient binaural rendering of spherical microphone array data by linear filtering

open access: yesEURASIP Journal on Audio, Speech, and Music Processing, 2021
High-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies.
Johannes M. Arend   +2 more
doaj   +2 more sources

Binaural rendering from microphone array signals of arbitrary geometry [PDF]

open access: yesThe Journal of the Acoustical Society of America, 2021
A method of binaural rendering from microphone array signals of arbitrary geometry is proposed. To reproduce binaural signals from microphone array recordings at a remote location, a spherical microphone array is generally used for capturing a soundfield.
Naoto Iijima   +2 more
openaire   +5 more sources

Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality [PDF]

open access: yesWireless Communications and Mobile Computing, 2019
The process of listening to an audiobook is usually a rather passive act that does not require an active interaction. If spatial interaction is incorporated into a storytelling scenario, can open. Possibilities of a novel experience which allows an active participation might affect the user-experience.
Michele Geronazzo   +7 more
openaire   +2 more sources

Ambisonics Binaural Rendering via Masked Magnitude Least Squares

open access: yesICASSP 2025 - 2025 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Ambisonics rendering has become an integral part of 3D audio for headphones. It works well with existing recording hardware, the processing cost is mostly independent of the number of sound sources, and it elegantly allows for rotating the scene and listener.
Or Berebi   +3 more
openaire   +3 more sources

A Head-Mounted Microphone Array for Binaural Rendering [PDF]

open access: yes2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA), 2021
We recently presented a method for obtaining a spherical harmonic representation of a sound field based on microphones along the equator of a rigid spherical object that ideally has a size similar to that of a human head.
Jens Ahrens   +3 more
openaire   +2 more sources

Upmix B-Format Ambisonic Room Impulse Responses Using a Generative Model

open access: yesApplied Sciences, 2023
Ambisonic room impulse responses (ARIRs) are recorded to capture the spatial acoustic characteristics of specific rooms, with widespread applications in virtual and augmented reality.
Jiawei Xia, Wen Zhang
doaj   +1 more source

Perceptual evaluation of approaches for binaural reproduction of non-spherical microphone array signals

open access: yesFrontiers in Signal Processing, 2022
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are popular tools for the capture and binaural reproduction of spatial sound scenes.
Tim Lübeck   +6 more
doaj   +1 more source

Model-Matching Principle Applied to the Design of an Array-Based All-Neural Binaural Rendering System for Audio Telepresence [PDF]

open access: yesIEEE International Conference on Acoustics, Speech, and Signal Processing, 2022
Telepresence aims to create an immersive but virtual experience of the audio and visual scene at the far-end for users at the near-end. In this contribution, we propose an array-based binaural rendering system that converts the array microphone signals ...
Yicheng Hsu, Cheng-Hung Ma, M. Bai
semanticscholar   +1 more source

Home - About - Disclaimer - Privacy