Results 11 to 20 of about 3,221,729 (129)
Binaural audio is a relevant rendering technique for mass diffusion in immersive experiences. By adding a head tracking system, dynamic binaural rendering can improve the overall quality in comparison with static rendering. However, introduced latency between the head movement and the audio rendering is detrimental to the audio experience.
Clément Rappin +4 more
openaire +2 more sources
Psychophysical and physiological evidence for fast binaural processing [PDF]
The mammalian auditory system is the temporally most precise sensory modality: To localize low-frequency sounds in space, the binaural system can resolve time differences between the ears with microsecond precision.
Siveke, Ida +3 more
core +1 more source
Adaptation of Binaural Processing in the Adult Brainstem Induced by Ambient Noise [PDF]
Interaural differences in stimulus intensity and timing are major cues for sound localization. In mammals, these cues are first processed in the lateral and medial superior olive by interaction of excitatory and inhibitory synaptic inputs from ipsi- and ...
Siveke, Ida +3 more
core +1 more source
A Spherical Cross-Channel Algorithm for Binaural Sound Localization [PDF]
This paper proposes a sound localization algorithm inspired by a cross-channel algorithm first studied by MacDonald et. al in 2008. The original algorithm assumes that the Head Related Transfer Functions (HRTFs) of the robotic head under study are ...
VINA, Carlos +5 more
core +1 more source
Improvements in the Perceived Quality of Streaming and Binaural Rendering of Ambisonics [PDF]
With the increasing popularity of spatial audio content streaming and interactive binaural audio rendering, it is pertinent to study the quality of the critical components of such systems.
Rudzki, Tomasz
core +1 more source
On the Acoustic Qualities of Dynamic Pseudo-Binaural Recordings [PDF]
The motion-tracked binaural (MTB) technique allows the dynamic, pseudobinaural rendering of spatial sound scenes recorded by a circular array of microphones on a rigid sphere.
Fiedler, Felicitas +4 more
core +1 more source
High Frequency Reproduction in Binaural Ambisonic Rendering [PDF]
Humans can localise sounds in all directions using three main auditory cues: the differences in time and level between signals arriving at the left and right eardrums (interaural time difference and interaural level difference, respectively), and the ...
McKenzie, Thomas
core +3 more sources
Proceedings of the ICA 2019 and EAA Euroregio : 23rd International Congress on Acoustics, integrating 4th EAA Euroregio 2019 : 9-13 September 2019, Aachen, Germany / proceedings editor: Martin Ochmann, Michael Vorländer, Janina Fels 23rd International Congress on Acoustics, integrating 4th EAA Euroregio 2019, ICA 2019, Aachen, Germany, 9 Sep 2019 - 13 ...
Xie, Bosun, Jiang, Jianliang
openaire +2 more sources
We recently presented an end-to-end magnitude least squares (eMagLS) binaural rendering method for spherical microphone array (SMA) signals that integrates a comprehensive array model into a magnitude least squares objective to minimize reproduction ...
Ahrens, Jens, +2 more
core
When localizing sound sources in natural or virtual environments, multisensory integration that combines auditory and visual cues is often involved. This study aims to determine the effect of (non-)individual head-related transfer functions (HRTFs) on ...
Riedel Stefan +2 more
doaj +1 more source

