Results 11 to 20 of about 2,728 (144)
A framework for realistic 3D tele-immersion [PDF]
Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are
Alexiadis, D. +31 more
core +4 more sources
Effects of virtual acoustics on dynamic auditory distance perception [PDF]
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.
Atul Rungta +8 more
core +3 more sources
Perceptual and Room Acoustical Evaluation of a Computational Efficient Binaural Room Impulse Response Simulation Method [PDF]
A fast and perceptively plausible method for synthesizing binaural room impulse responses (BRIR) is presented. The method is principally suited for application in dynamic and interactive evaluation environments (e.
Ewert, Stephan D +2 more
core +1 more source
Implementation and Perceptual Evaluation of a Simulation Method for Coupled Rooms in Higher Order Ambisonics [PDF]
A fast and perceptively plausible method for rendering acoustic scenarios with moving sources and moving listeners is presented. The method is principally suited for application in dynamic and interactive evaluation environments (e.g., for hearing aid ...
Ewert, Stephan D +3 more
core +1 more source
A comparison of feedback cues for enhancing pointing efficiency in interaction with spatial audio displays [PDF]
An empirical study that compared six different feedback cue types to enhance pointing efficiency in deictic spatial audio displays is presented. Participants were asked to select a sound using a physical pointing gesture, with the help of a loudness cue,
Brewster, S.A., Marentakis, G.
core +2 more sources
On the authenticity of individual dynamic binaural synthesis [PDF]
A simulation that is perceptually indistinguishable from the corresponding real sound field could be termed authentic. Using binaural technology, such a simulation would theoretically be achieved by reconstructing the sound pressure at a listener's ears.
Brinkmann, Fabian +2 more
core +1 more source
On the spatial resolution of virtual acoustic environments for head movements in horizontal, vertical, and lateral direction [PDF]
Dynamic binaural synthesis based on binaural room impulse responses (BRIRs) for a discrete grid of head orientations can provide an auralization naturally responding to head movements in all rotational degrees of freedom.
Lindau, Alexander, Weinzierl, Stefan
core +1 more source
Proceedings of the ICA 2019 and EAA Euroregio : 23rd International Congress on Acoustics, integrating 4th EAA Euroregio 2019 : 9-13 September 2019, Aachen, Germany / proceedings editor: Martin Ochmann, Michael Vorländer, Janina Fels 23rd International Congress on Acoustics, integrating 4th EAA Euroregio 2019, ICA 2019, Aachen, Germany, 9 Sep 2019 - 13 ...
Xie, Bosun, Jiang, Jianliang
openaire +2 more sources
A Mobile App for Geolocalized, Dynamic Binaural Synthesis [PDF]
Today, technical evolution and dissemination of smartphones have reached a point where powerful mobile computing has become virtually ubiquitous. Additionally, devices are equipped with a multitude of sensors and interfaces allowing for a – potentially ...
Hädrich, Markus +2 more
core +1 more source
When localizing sound sources in natural or virtual environments, multisensory integration that combines auditory and visual cues is often involved. This study aims to determine the effect of (non-)individual head-related transfer functions (HRTFs) on ...
Riedel Stefan +2 more
doaj +1 more source

