Results 31 to 40 of about 2,728 (144)
Interaction between auditory and visual perceptions on distance estimations in a virtual environment
International audienceNavigation in virtual environments relies on an accurate spatial rendering. A virtual object is localized according to its position in the environment, which is usually defined by the following three coordinates: azimuth, elevation ...
Côté, Nicolas +3 more
core +3 more sources
Spatial sound for computer games and virtual reality [PDF]
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic environments such as computer games. We review current audio technologies, sound constraints within immersive multi-modal spaces, and future trends.
Murphy, David, Neff, Flaithrí
core +1 more source
ABSTRACT Physiological markers are increasingly used to monitor individuals undergoing Virtual Reality (VR) stress interventions. However, several challenges arise when employing these markers to assess the impact of VR stress interventions. This systematic review synthesises and critically discusses the literature on VR stress interventions across ...
Lisanne M. Robbemond +3 more
wiley +1 more source
Real-time dynamic image-source implementation for auralisation [PDF]
This paper describes a software package for auralisation in inter- active virtual reality environments. Its purpose is to reproduce, in real time, the 3D soundfield within a virtual room where listener and sound sources can be moved freely.
Campos, Guilherme +6 more
core
Rapid Mandarin Tone Learning in Passive and Active Listening: A Magnetoencephalography Study
This study investigated how 4 days of passive and active listening to Mandarin tone changes in /a/ affected behavioral change detection and MEG responses in native Finnish‐speaking adults. Perceptual learning of foreign speech sounds was reflected in enhanced magnetic mismatch negativity and N2b as well as improved behavioral accuracy.
Kaijun Jiang +6 more
wiley +1 more source
Instruments for Spatial Sound Control in Real Time Music Performances. A Review [PDF]
The systematic arrangement of sound in space is widely considered as one important compositional design category of Western art music and acoustic media art in the 20th century.
Pysiewicz, Andreas, Weinzierl, Stefan
core +1 more source
3D As‐Built Environments in Extended Reality Applications: A Systematic Review
This systematic review identifies BIM and game engines as the primary tools for integrating 3D as‐built environments into XR. While multi‐sensor fusion and multimodal interaction enhance immersion, persistent challenges like manual modeling and bandwidth limitations continue to hinder full ecosystem maturation.
Jesús Balado +4 more
wiley +1 more source
The mechanisms of novelty detection in the mismatch negativity (MMN) protocol and its disturbances in schizophrenia (SCZ) remain unclear. Here, we developed an integrate‐and‐fire (IAF) spiking neuronal network model to detect multiple types of auditory novelty.
Ahmed Eissa +11 more
wiley +1 more source
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction [PDF]
In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual,
Chalmers, A. +6 more
core +1 more source
ABSTRACT Fear learning processes are often considered underlying mechanisms in the development and maintenance of anxiety‐ and stress‐related disorders. However, limited attention has been paid to whether these changes are shared across disorders or certain symptoms. In this context, transdiagnostic research on symptom dimensions is especially relevant,
Kim M. Sobania +5 more
wiley +1 more source

