Results 121 to 130 of about 24,772 (305)
Development of effective 3D digital models for first‐time learners of musculoskeletal anatomy
Abstract Musculoskeletal anatomy is a critical component of allied health curricula. With the ubiquity of technology in the classroom and the recent COVID‐19 pandemic creating accessibility barriers for students, there is a need for viable digital resources to enhance learning by supplementing traditional textbook studying.
Alexander H. Safir +2 more
wiley +1 more source
Informational and Normative Influence on Conformity in Autism
ABSTRACT This preregistered study examined whether adults with autism spectrum disorder (ASD) show reduced social conformity and whether any such reduction depends on the type of social influence. Social conformity—the tendency to adjust one's judgments to align with those of others—is typically driven by normative (acceptance‐seeking) and ...
Akiko Kobayashi +4 more
wiley +1 more source
Within the ConcePTION project we set out to design two mother–infant pair studies collecting breast milk and plasma from the mother and plasma from the infant (for metformin and prednisolone) in order to demonstrate the premises and conditions for investigating potential drug transfer in association with breastfeeding.
Mats Hansson +11 more
wiley +1 more source
Earned Value Management (EVM) System Description
The purpose of this Earned Value Management (EVM) System Description is to provide guidance in NASAs Earned Value Management Capability for the effective application, implementation, and utilization of EVM on NASA programs, projects, major contracts and ...
Schumann, Deborah C.
core
Alternative Project Management Practices in Earned Value and Black-Scholes
This thesis discusses alternatives to two project management techniques, the earned value approach for project performance reporting and the deterministic discounted cash flow analysis in decision making.
Zhang, Xinlei
core +1 more source
RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
NASA Earned Value Management (EVM) Update
Earned Value Management (EVM) is an integrated management control system for assessing, understanding and qualifying what a project is achieving with the resoures. EVM integrates technical cost and schedules with risk management.
Kerby, Jerald
core
Abstract Many nations experience recurring shortages of teachers in particular subjects, prompting concerns that pupils' education is suffering as a result. Researchers have responded by generating a sizable literature on the reasons for which people enter and exit the teaching profession.
Sam Sims +2 more
wiley +1 more source
Abstract This paper uses empirical data from a longitudinal qualitative study conducted with aspirant teachers in England to propose (re)definitions of the concepts of ‘status’ and ‘safety’ as a framework with which to understand and improve teacher recruitment.
Emily MacLeod
wiley +1 more source
The need for residential houses is still high for property and construction commodities. The availability of land and market prices for residential houses continue to increase yearly.
Zel Citra +4 more
doaj +1 more source

