Results 11 to 20 of about 45,019 (276)
BackgroundMental health conditions and psychiatric disorders are among the leading causes of illness, disability, and death among young people around the globe. In the United States, teen suicide has increased by about 30% in the last decade.
Hua Wang, Zhiying Yue, Divya S
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Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter [PDF]
Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to ...
Goren-Bar, D. +6 more
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Education Is Entertainment? Zoo Science Communication on YouTube
YouTube is the dominant online video-sharing platform and offers zoos an opportunity to engage a vast audience with conservation content. As there is limited research evaluating how zoos currently utilize YouTube, we cataloged and evaluated the content ...
Thomas Llewellyn, Paul E. Rose
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Implications & Impact of Artificial Intelligence in Digital Media: With Special Focus on Social Media Marketing [PDF]
Purpose: This study will investigate the implications and impact of artificial intelligence in digital media, focusing on social media marketing. Theoretical Framework: The authors started their research based on technology adoption based on the Unified ...
Singh Preeti +3 more
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Objectives Entertainment-education (E-E) media can improve behavioral intent toward health-related practices. In the era of COVID-19, millions of people can be reached by E-E media without requiring any physical contact.
Alain Vandormael +3 more
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Internet technology has been assimilated into children’s educational system on an in-depth level. In particular, the number of children who use the internet for entertainment has been rapidly increasing.
Wenxin Hu +3 more
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Scholars have used the experience economy to analyze the behavior of tourists. However, in the field of intangible cultural heritage (ICH) tourism, the relationship between the experience economy and the behavior intention of tourists has not been ...
Yong Chai +3 more
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Research on the Path of China Cities Service Consumption Upgrading [PDF]
Based on the panel data of “first-line cities” and “new first-line” cities from 2006 to 2018, this paper constructs an extended linear expenditure system model (ELES) to empirically study the path law of service sub-consumption upgrade. Based on the full-
Fan Chen, Shengjin Wang
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How cinema changes social reality: The social impact entertainment [PDF]
Introduction.The article deals with the analysis of media concepts that describe, justify and reinforce the social infl uence of the fi lm content. Cinema can change not only social psychology, but directly determine social action, just as advertising ...
Tikhonova, Sofia Vladimirovna
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Researching and designing educational games on the basis of “self-regulated learning theory”
As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and
Feng Jiang, Dayan Shangguan
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