Results 11 to 20 of about 45,019 (276)

Challenges with using popular entertainment to address mental health: a content analysis of Netflix series 13 Reasons Why controversy in mainstream news coverage

open access: yesFrontiers in Psychiatry, 2023
BackgroundMental health conditions and psychiatric disorders are among the leading causes of illness, disability, and death among young people around the globe. In the United States, teen suicide has increased by about 30% in the last decade.
Hua Wang, Zhiying Yue, Divya S
doaj   +1 more source

Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter [PDF]

open access: yes, 2006
Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to ...
Goren-Bar, D.   +6 more
core   +9 more sources

Education Is Entertainment? Zoo Science Communication on YouTube

open access: yesJournal of Zoological and Botanical Gardens, 2021
YouTube is the dominant online video-sharing platform and offers zoos an opportunity to engage a vast audience with conservation content. As there is limited research evaluating how zoos currently utilize YouTube, we cataloged and evaluated the content ...
Thomas Llewellyn, Paul E. Rose
doaj   +1 more source

Implications & Impact of Artificial Intelligence in Digital Media: With Special Focus on Social Media Marketing [PDF]

open access: yesE3S Web of Conferences, 2023
Purpose: This study will investigate the implications and impact of artificial intelligence in digital media, focusing on social media marketing. Theoretical Framework: The authors started their research based on technology adoption based on the Unified ...
Singh Preeti   +3 more
doaj   +1 more source

A short, animated video to improve good COVID-19 hygiene practices: a structured summary of a study protocol for a randomized controlled trial

open access: yesTrials, 2020
Objectives Entertainment-education (E-E) media can improve behavioral intent toward health-related practices. In the era of COVID-19, millions of people can be reached by E-E media without requiring any physical contact.
Alain Vandormael   +3 more
doaj   +1 more source

Does Internet Entertainment Reduce the Cognitive Ability of Children? Evidence from the China Education Panel Survey

open access: yesBehavioral Sciences, 2022
Internet technology has been assimilated into children’s educational system on an in-depth level. In particular, the number of children who use the internet for entertainment has been rapidly increasing.
Wenxin Hu   +3 more
doaj   +1 more source

The moderating role of authenticity between experience economy and memory? The evidence from Qiong Opera

open access: yesFrontiers in Psychology, 2022
Scholars have used the experience economy to analyze the behavior of tourists. However, in the field of intangible cultural heritage (ICH) tourism, the relationship between the experience economy and the behavior intention of tourists has not been ...
Yong Chai   +3 more
doaj   +1 more source

Research on the Path of China Cities Service Consumption Upgrading [PDF]

open access: yesE3S Web of Conferences, 2021
Based on the panel data of “first-line cities” and “new first-line” cities from 2006 to 2018, this paper constructs an extended linear expenditure system model (ELES) to empirically study the path law of service sub-consumption upgrade. Based on the full-
Fan Chen, Shengjin Wang
doaj   +1 more source

How cinema changes social reality: The social impact entertainment [PDF]

open access: yesИзвестия Саратовского университета. Новая серия: Серия Философия. Психология. Педагогика, 2022
Introduction.The article deals with the analysis of media concepts that describe, justify and reinforce the social infl uence of the fi lm content. Cinema can change not only social psychology, but directly determine social action, just as advertising ...
Tikhonova, Sofia Vladimirovna
doaj   +1 more source

Researching and designing educational games on the basis of “self-regulated learning theory”

open access: yesFrontiers in Psychology, 2022
As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and
Feng Jiang, Dayan Shangguan
doaj   +1 more source

Home - About - Disclaimer - Privacy