Results 61 to 70 of about 45,019 (276)
Establishing Rapport with a Virtual Dancer [PDF]
We discuss an embodied agent that acts as a dancer and invites human partners to dance with her. The dancer has a repertoire of gestures and moves obtained from inverse kinematics and motion capturing that can be combined in order to dance both on the ...
Nijholt, Anton +2 more
core +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Особливості навчання вивчаючого читання на фізико-математичному факультеті педагогічного університету [PDF]
У статті висвітлюється методика навчання вивчаючого читання та надається приклад роботи з професійно-спрямованим текстом на тему «Інтернет» для студентів фізико-математичних факультетів педагогічних ...
Зимовець, О. А.
core
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Gamified education, as an emerging educational model, is gradually transforming traditional learning methods and has sparked widespread public discussion about its effectiveness and potential.
Liwei Ding, Hongfeng Zhang, Tuxian Zuo
doaj +1 more source
PROMOTION OF INTANGIBLE HERITAGE IN TOURISM THROUGH THE MEDIUM OF DANCE EDUCATION [PDF]
Culture and cultural heritage are the back bone of any society and a prominent resource of tourism. Fine arts are the integral part of culture tourism. These fine arts are classified as audio – visual and performing arts.
Guru Naatyavidhushi JAYA
doaj
Spending by Asian Families [PDF]
[Excerpt] Tables regularly published as part of the Consumer Expenditure Survey program were expanded with the release of the 2003 data. A new column, “Asian,” was added to the table that shows expenditures by the race of the reference person.
Bureau of Labor Statistics
core +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Music and Culture in Entertainment-Education [PDF]
This chapter explores the role of popular songs, music artists, and music-based interventions in entertainment-education to propose that music is a participatory communication tool that enables local voices to be heard in the creation of culturally centered behavior change communication programs.
openaire +1 more source
Promoting engagement in embryology through gamified student‐developed small group sessions
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram +2 more
wiley +1 more source

