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El debate en torno a la Inteligencia artificial generativa se encuentra en momento efervescente sea cual sea su ámbito de aplicación. La industria audiovisual no es ajena a esto y la profesión se debate entre el rechazo y la curiosidad por esta nueva ...
Rodrigo Mesonero Izquierdo
doaj +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Barriers for the Sustainable Development of Entertainment Tourism in Macau
Entertainment tourism is attracting attention from the industry and the academics. This study aimed to discover the barriers for the development of entertainment tourism in Macau from the industry’s perspective.
J. Luo, Chi Fung Lam, B. Ye
semanticscholar +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
An investigation into generation Z's mindsets of entertainment in an autonomous vehicle
E. Ince, Kyungjoo Cha, Junghyun Cho
semanticscholar +1 more source
BLS Spotlight on Statistics: Expenditures on Admissions to the Arts, Movies, Sporting Events, and other Entertainment [PDF]
In 2015, American consumers spent an average of $652 on admissions to the arts, movies, sporting events, and other entertainment and recreational activities. In 2012, 70 percent of U.S.
Nichols, Bonnie
core +1 more source
ABSTRACT Existing literature suggests that differences between autistic and non‐autistic people in emotion recognition might be related to differences in how these groups experience emotions themselves. Specifically, autistic individuals may show differences in the consistency of emotional experiences, the ability to distinguish between emotions, and ...
Connor Tom Keating +2 more
wiley +1 more source
Instruction Pictograms for Interactive Entertainment
Kei Kobayashi, Junichi Hoshino
openalex +2 more sources
Neurobehavioral Assessment of Sensorimotor Function in Autism Using Smartphone Technology
ABSTRACT Differences in sensorimotor processing represent an important, yet underrecognized, feature of autism; typically assessed through subjective observations, which, although important, are susceptible to biases. To complement these observations, a more objective approach to assess sensorimotor function may be possible through reflex‐based ...
Kayleigh D. Gultig +19 more
wiley +1 more source
Abstract Aims In the context of pharmacology and toxicology education, there is a growing shift toward programmatic assessment models that prioritize longitudinal learning, reflection and development of higher‐order cognitive skills. As part of this transition, we are exploring alternative and more meaningful forms of assessment. This qualitative study
Narin Akrawi +2 more
wiley +1 more source

