Results 101 to 110 of about 1,232,428 (380)

Evaluación de ChatGPT como asistente en el proceso de creación de un guion de cortometraje de ficción

open access: yesRevista de la Asociación Española de Investigación de la Comunicación
El debate en torno a la Inteligencia artificial generativa se encuentra en momento efervescente sea cual sea su ámbito de aplicación.  La industria audiovisual no es ajena a esto y la profesión se debate entre el rechazo y la curiosidad por esta nueva ...
Rodrigo Mesonero Izquierdo
doaj   +1 more source

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Barriers for the Sustainable Development of Entertainment Tourism in Macau

open access: yesSustainability, 2019
Entertainment tourism is attracting attention from the industry and the academics. This study aimed to discover the barriers for the development of entertainment tourism in Macau from the industry’s perspective.
J. Luo, Chi Fung Lam, B. Ye
semanticscholar   +1 more source

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger   +2 more
wiley   +1 more source

An investigation into generation Z's mindsets of entertainment in an autonomous vehicle

open access: yesEntertainment Computing, 2023
E. Ince, Kyungjoo Cha, Junghyun Cho
semanticscholar   +1 more source

BLS Spotlight on Statistics: Expenditures on Admissions to the Arts, Movies, Sporting Events, and other Entertainment [PDF]

open access: yes, 2017
In 2015, American consumers spent an average of $652 on admissions to the arts, movies, sporting events, and other entertainment and recreational activities. In 2012, 70 percent of U.S.
Nichols, Bonnie
core   +1 more source

The Conceptualization, Experience, and Recognition of Emotion in Autism: Differences in the Psychological Mechanisms Involved in Autistic and Non‐Autistic Emotion Recognition

open access: yesAutism Research, EarlyView.
ABSTRACT Existing literature suggests that differences between autistic and non‐autistic people in emotion recognition might be related to differences in how these groups experience emotions themselves. Specifically, autistic individuals may show differences in the consistency of emotional experiences, the ability to distinguish between emotions, and ...
Connor Tom Keating   +2 more
wiley   +1 more source

Neurobehavioral Assessment of Sensorimotor Function in Autism Using Smartphone Technology

open access: yesAutism Research, EarlyView.
ABSTRACT Differences in sensorimotor processing represent an important, yet underrecognized, feature of autism; typically assessed through subjective observations, which, although important, are susceptible to biases. To complement these observations, a more objective approach to assess sensorimotor function may be possible through reflex‐based ...
Kayleigh D. Gultig   +19 more
wiley   +1 more source

From cramming to binge‐watching: Integrating documentary‐based assessment into a pharmacology and toxicology curriculum—a qualitative study

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Abstract Aims In the context of pharmacology and toxicology education, there is a growing shift toward programmatic assessment models that prioritize longitudinal learning, reflection and development of higher‐order cognitive skills. As part of this transition, we are exploring alternative and more meaningful forms of assessment. This qualitative study
Narin Akrawi   +2 more
wiley   +1 more source

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