Results 161 to 170 of about 258,518 (211)
Some of the next articles are maybe not open access.
CHI '03 extended abstracts on Human factors in computer systems - CHI '03, 2003
This paper introduces PhotoPhone Entertainment (PPE), applications for mobile and wireless devices with camera functionality, and describes a number of design examples of such applications. The applications are designed for people waiting for a few minutes at a bus stop and do all encourage some form of social interaction such as collaboration with, or
openaire +1 more source
This paper introduces PhotoPhone Entertainment (PPE), applications for mobile and wireless devices with camera functionality, and describes a number of design examples of such applications. The applications are designed for people waiting for a few minutes at a bus stop and do all encourage some form of social interaction such as collaboration with, or
openaire +1 more source
Communications of the ACM, 2002
Competing teams of autonomous robot soccer players illustrate the challenges, pleasures, and promise of developing collaborative multi-robot applications.
openaire +1 more source
Competing teams of autonomous robot soccer players illustrate the challenges, pleasures, and promise of developing collaborative multi-robot applications.
openaire +1 more source
Cambridge Opera Journal, 2003
Ever since the cultural watershed of the 1960s, predictions of the imminent demise of classical music, especially in America, have been rife. Its audience, undermined by the precipitate decline in public music education and decimated by defections to pop (respectable for aspiring intellectuals from the moment rock became British), was assumed to be ...
openaire +1 more source
Ever since the cultural watershed of the 1960s, predictions of the imminent demise of classical music, especially in America, have been rife. Its audience, undermined by the precipitate decline in public music education and decimated by defections to pop (respectable for aspiring intellectuals from the moment rock became British), was assumed to be ...
openaire +1 more source
Psychological Reports, 1988
Theatrical movies and television features distort aggravated rape and neglect simple rape, thereby compromising the integrity of real sexual assaults. A collection of 26 movies indicated three categories of rape as entertainment: the classics which subordinate rape to a significant drama, docudramas/melodramas which mingle fact with fiction and require
openaire +2 more sources
Theatrical movies and television features distort aggravated rape and neglect simple rape, thereby compromising the integrity of real sexual assaults. A collection of 26 movies indicated three categories of rape as entertainment: the classics which subordinate rape to a significant drama, docudramas/melodramas which mingle fact with fiction and require
openaire +2 more sources
2021
Abstract Chapter 5 focuses on the reception of entertainment. The survey reveals that the top three entertainment activities among the respondents are watching television, listening to music, and being on social media, in that order, and that age is the preeminent organizer of entertainment consumption.
Felix Dodds +2 more
openaire +2 more sources
Abstract Chapter 5 focuses on the reception of entertainment. The survey reveals that the top three entertainment activities among the respondents are watching television, listening to music, and being on social media, in that order, and that age is the preeminent organizer of entertainment consumption.
Felix Dodds +2 more
openaire +2 more sources
SSRN Electronic Journal
Economic research on entertainment is scant despite its large share of time use. We test economic theories of belief-based utility in the context of video-game engagement. Using data on 2.8 million matches from League of Legends, we find evidence supporting reference-dependent preferences, loss aversion, preferences for surprise and suspense ...
Gandhi, Ashvin +6 more
openaire +2 more sources
Economic research on entertainment is scant despite its large share of time use. We test economic theories of belief-based utility in the context of video-game engagement. Using data on 2.8 million matches from League of Legends, we find evidence supporting reference-dependent preferences, loss aversion, preferences for surprise and suspense ...
Gandhi, Ashvin +6 more
openaire +2 more sources
Proceedings of the May 19-22, 1980, national computer conference on - AFIPS '80, 1980
In response to a paper I wrote last year on computer technology and the movie industry, Dick Thompson, a special effects professional, commented, "There is much more involvement in computer technology in "show business" than anyone suspects. You are just beginning to turn over the rock---or is it a can of worms?" Dick's question remains to be answered ...
openaire +1 more source
In response to a paper I wrote last year on computer technology and the movie industry, Dick Thompson, a special effects professional, commented, "There is much more involvement in computer technology in "show business" than anyone suspects. You are just beginning to turn over the rock---or is it a can of worms?" Dick's question remains to be answered ...
openaire +1 more source
2021
Abstract This chapter aims to differentiate between two kinds of media use experiences that in the past twenty some years have uniformly been labeled entertainment experiences. In the background of four identified fundamental assumptions in entertainment theory (entertainment as reception phenomenon, disparity between what media users ...
openaire +1 more source
Abstract This chapter aims to differentiate between two kinds of media use experiences that in the past twenty some years have uniformly been labeled entertainment experiences. In the background of four identified fundamental assumptions in entertainment theory (entertainment as reception phenomenon, disparity between what media users ...
openaire +1 more source
Entertainment is Emotion: The Functional Architecture of the Entertainment Experience
Media Psychology, 2008Current standard accounts of entertainment have regarded emotions as essential for the entertainment experience, but it has not been understood why emotions are so important for it. Recent views of entertainment as an adaptively significant activity propose that the distal cause of entertainment activity is an unconscious need for training useful ...
openaire +3 more sources
Mass Entertainment Before Mass Entertainment
New Literary History, 2013Most theorists of mass entertainment restrict the phenomenon to the machine age. This essay argues that mass entertainment is more cogently defined in relation to the audience for whom it is intended rather than to the technologies for its production and distribution.
openaire +1 more source

