Results 171 to 180 of about 63,459 (268)
The impact of screen exposure on early literacy skills of preschool children: the mediation of parental media intervention. [PDF]
Zu J, Zhang Y, Wang R.
europepmc +1 more source
Chronic stigmatisation and social exclusion of neurodivergent people have resulted in poorer quality of life and adverse health outcomes. Language has been weaponised and has furthered their suffering and isolation. With this paper, we propose some considerations of optimal communication interactions in healthcare with neurodivergent people, in general,
Ben Potts +14 more
wiley +1 more source
Mental Health Professionals' Views on Gaming to Inform Game-Based Interventions: Qualitative Cross-Sectional Study. [PDF]
Lukka L, Karhulahti VM, Palva JM.
europepmc +1 more source
This study investigated how radiographers assess radiographic image quality using the think‐aloud technique. It reveals that image quality assessment is shaped by both technical standards and subjective, contextual factors, including patient condition and interprofessional dynamics. This highlights the importance of balancing standardised criteria with
Robin Decoster +3 more
wiley +1 more source
Assessing the quality of life and subjective ratings of the anatomy-based fitting map among experienced, adult cochlear implant users. [PDF]
Wangchuk P +4 more
europepmc +1 more source
ABSTRACT Employees routinely experience work‐related positive events. In the wake of these events, employees sometimes share the good news with coworkers—a phenomenon known as workplace interpersonal capitalization. Research shows that such capitalization matters for how employees feel and act.
Trevor Watkins +3 more
wiley +1 more source
Honor the dice: narrative effects in "actual-play" media. [PDF]
Bognar EJ, Costabile KA.
europepmc +1 more source
ABSTRACT Evidence of the beneficial impacts of servant leadership, which prioritizes the fulfillment of followers' needs, abounds. However, we lack knowledge about how organizations can foster leaders to engage in servant leadership and cultivate its benefits.
Ui Young Sun +2 more
wiley +1 more source
Students' acceptance of digital media in physical education-a cross-sectional study. [PDF]
Mackenbrock J, Kleinert J.
europepmc +1 more source
Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma +4 more
wiley +1 more source

