Results 121 to 130 of about 77,805 (270)
Abstract This article reports on a qualitative study of the way instructors and students understand and respond to traumatizing events in a Sri Lankan university. It shows how the attitudes and practices in the society at large are carried over to classrooms even though local institutions do not have a programmatic trauma‐informed pedagogy.
Suresh Canagarajah +1 more
wiley +1 more source
Iterated Strict Dominance in General Games [PDF]
We offer a definition of iterated elimination of strictly dominated strategies (IESDS) for games with (in)finite players, (non)compact strategy sets, and (dis)continuous payoff functions.
Ngo Van Long, Xiao Luo, Yi-Chun Chen
core
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Abstract In 2023 Marsh predicted that within 20 years, 10% of children and young people in England (0–19) will have an education, health and care plan (EHCP). This article is intended to contribute to the academic discussion regarding the increasing number of children and young people with an EHCP.
Blanche Gibson
wiley +1 more source
Amissibility and Common Belief [PDF]
The concept of ‘fully permissible sets ’ is defined by an algorithm that eliminate strategy subset . It is characterized as choice sets when there is common certain belief of the event that each player prefer one strategy to another if and only if the ...
Asheim, Geir B., Dufwenberg, Martin
core
Designing Deliberative Lobbying: Three Institutional Solutions for an Open Lobby Democracy
Abstract Debates on lobbying regulation have focused overwhelmingly on transparency, yet disclosure alone does little to address the deeper democratic challenges of unequal power, narrow representation and public distrust. This article argues that lobbying regulation should be designed not only to make influence visible, but also to make it fairer and ...
Alberto Bitonti
wiley +1 more source
Decision-Making in Repeated Games: Insights from Active Inference. [PDF]
Yuan H, Wang L, Gao W, Tao T, Fan C.
europepmc +1 more source
This article examines how emerging generative AI technologies in Europe and North America are being used to reanimate the dead, prompting users to define the ‘edges’ of self and personhood through coding practices. These technologies invite new engagements with fundamental questions of relatedness and the construction of the self, challenging and ...
Jennifer Cearns
wiley +1 more source
Decision, Inference, and Information: Formal Equivalences Under Active Inference. [PDF]
Sweeney P, Ruiz-Serra J, Harré MS.
europepmc +1 more source

