Results 81 to 90 of about 77,805 (270)
ABSTRACT Introduction Technology plays a dual role in adolescents' lives, offering valuable avenues for social engagement and support while also introducing risks of social comparison, harassment, and loneliness. Qualitative data that centers on adolescent voices and contexts can illuminate the interplay of these protective and risk factors.
Xiaoqi Ma +5 more
wiley +1 more source
Common assumption of rationality [PDF]
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterated elimination of weakly dominated strategies.
Keisler, H. Jerome, Lee, Byung Soo
core +1 more source
ABSTRACT Introduction Youth Participatory Action Research (YPAR) positions adolescents as co‐researchers to investigate and address social issues affecting their lives. While YPAR has gained global prominence, comparative research examining how it is conceptualized and practiced across regional contexts remains limited.
John Diaz +5 more
wiley +1 more source
Three epistemic paralogisms, one logic of utterances [PDF]
Assuming that a paralogism is an unintentionally invalid reasoning, we give an ...
Schang, Fabien
core
Constructive Memory in Truth‐Telling for Reconciliation
ABSTRACT Truth‐telling has, in diverse contexts, been conceptualised as a vehicle for achieving reconciliation following injustice. As a social and political phenomenon, it involves the communication of narratives grounded in episodic memory. Such narratives may fail to reproduce the details of past events and may even include details that were not ...
Alberto Guerrero‐Velázquez +1 more
wiley +1 more source
A Process Model of Quantum Mechanics
A process model of quantum mechanics utilizes a combinatorial game to generate a discrete and finite causal space upon which can be defined a self-consistent quantum mechanics.
Sulis, William
core +1 more source
A Non-Self-Referential Paradox in Epistemic Game Theory
In game theory, the notion of a player's beliefs about the game players' beliefs about other players' beliefs arises naturally. In this paper, we present a non-self-referential paradox in epistemic game theory which shows that completely modeling players' epistemic beliefs and assumptions is impossible. Furthermore, we introduce an interactive temporal
openaire +3 more sources
Group Agency and Egalitarian Corporate Structure: The Epistemic, Incentive, and Control Dimensions
ABSTRACT What constitutes a good corporate agent? The article answers this question by critically applying List and Pettit's theory of group agency, which emphasizes three crucial dimensions of organizational design: epistemic quality, incentive compatibility, and control.
Chi Kwok, Chris Man‐Kong Li
wiley +1 more source
ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster +5 more
wiley +1 more source

