Results 51 to 60 of about 1,021 (167)

As Critical as the Score in the E‐Sports World: The Effect of Stress on Eating Behavior

open access: yesFood Science &Nutrition, Volume 14, Issue 3, March 2026.
Perceived stress affects eating behavior in e‐sports players. ABSTRACT In e‐sports players, the competitive environment and increased time spent in front of the screen for the game may lead to stress and physical inactivity, and individuals may develop negative eating behaviors.
Ceren Şarahman Kahraman   +2 more
wiley   +1 more source

Predictive Power of Adaptive Candlestick Patterns in Forex Market. Eurusd Case

open access: yesMathematics, 2020
The Efficient Market Hypothesis (EMH) states that all available information is immediately reflected in the price of any asset or financial instrument, so that it is impossible to predict its future values, making it follow a pure stochastic process ...
Ismael Orquín-Serrano
doaj   +1 more source

Compelling private sport speech

open access: yesAmerican Business Law Journal, Volume 63, Issue 1, Page 79-99, Spring 2026.
Abstract The intermingling of sport and political speech has become increasingly poignant. Although basketball star Michael Jordan has now clarified that his famous statement that “Republicans buy sneakers, too” was made in jest when asked about why he did not make political statements, Michael Jordan was well within his rights to avoid the political ...
Thomas A. Baker III   +2 more
wiley   +1 more source

Red Box, Green Box: Psychometric evaluation of a self‐report behavioral frequency measurement approach for behavioral addictions research

open access: yesAddiction, Volume 121, Issue 2, Page 429-439, February 2026.
Abstract Aims The behavioral addictions field lacks clinically useful behavior frequency measures. This study evaluated the psychometric performance of the new ‘Red Box, Green Box’ method for measuring gaming behavior with a focus on its utility for gaming disorder (GD) screening.
Matthew W. R. Stevens   +7 more
wiley   +1 more source

Diseño y validación de un cuestionario de satisfacción con programas deportivos en centros penitenciarios [Design and Validation of a Satisfaction Questionnaire with Sports Programmes in Penitentiaries]

open access: yesApunts: Educación Física y Deportes, 2018
El objetivo de este trabajo fue diseñar y validar un cuestionario de satisfacción de los internos de los centros penitenciarios en los que la Fundación Real Madrid desarrolla programas deportivos.
Gema Ortega Vila   +6 more
doaj   +1 more source

Effects of Electronic Sports on Community‐Dwelling Older Adults With Mild Cognitive Impairment: A Randomized Controlled Study

open access: yesGeriatrics &Gerontology International, Volume 26, Issue 1, January 2026.
The effects of eSports on cognitive function and psychiatric symptoms in older adults with MCI could not be confirmed in this study. The potential of eSports to enhance cognition and alleviate psychiatric symptoms in older adults warrants further investigation through larger, rigorously designed studies to establish its efficacy.ABSTRACTAimElectronic ...
Hiroshi Hayashi   +10 more
wiley   +1 more source

Emotion Regulation and Tilt: An Intervention Case Study With Adolescent Esports Players

open access: yesNew Directions for Child and Adolescent Development, Volume 2026, Issue 1, 2026.
Tilt, a prolonged negative emotional state comprised of anger, frustration and indignation, has significant adverse effects on esports players′ performance and wellbeing. Critically, esports players often begin their careers during adolescence, when they may be more vulnerable to tilt.
Tyla J. Richards   +5 more
wiley   +1 more source

Fracturas de cadera osteoporóticas en España. ¿Cómo estamos? Revisión sistemática y metaanálisis de los registros publicados

open access: yesRevista Española de Cirugía Ortopédica y Traumatología
Resumen: Introducción: Se prevé que España sea el país con mayor esperanza de vida en los próximos años. En este contexto, es importante mejorar la atención de las fracturas de cadera.
J.H. Núñez   +7 more
doaj   +1 more source

Toxicity in Esports

open access: yes
This chapter discusses toxicity in the context of esports, initially providing the history of the term toxicity, describing what toxicity is, and articulating challenges for why it is difficult to define. The chapter then provides an overview of the effects of toxicity on players (e.g., affecting team performance and causing distress), communities (e.g.
Frommel, Julian, Mandryk, Regan L.
openaire   +1 more source

The Validity and Reliability of the Digital Gaming and Physical Activity Relationship Scales Amongst Finnish Adolescents

open access: yesHuman Behavior and Emerging Technologies, Volume 2026, Issue 1, 2026.
Although physical activity (PA) is an established pastime, digital gaming (DG) has created a new social world for young people. Scales to measure digital gaming relationships (DGRs) and physical activity relationships (PARs) are in their infancy. Therefore, the aim of this study was to investigate the properties and differences of the DGR and PAR ...
Kwok Ng   +5 more
wiley   +1 more source

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