Results 91 to 100 of about 15,003 (197)

Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries

open access: yesFrontiers in Sports and Active Living
ObjectiveTo identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ...
Petra Hospodková   +5 more
doaj   +1 more source

‘Smashing it’ : How user entrepreneurs drive innovation in esports communities

open access: yes, 2020
Aims: This study aims to understand user entrepreneurship within esports by analyzing the Nintendo esports title ‘Super Smash Bros.’Methods and results: Using a case-study approach we develop a model that integrates factors supporting user ...
McCauley, Brian,   +3 more
core  

Esports Culture in Europe

open access: yes
This chapter aims to offer an overview of the common traits of esports culture in Europe, as well as some of the main national characteristics within the region.
Koskimaa, Raine
core   +1 more source

Esports Culture in Asia

open access: yes
Asia is one of the most significant locations when discussing the development of the esports ecosystem and its culture. However, discussing esports culture wholistically in Asia is challenging, as different parts of the region have distinct gaming ...
Kim, Se Jin, Jin, Yaewon
core   +1 more source

Hearing the Edge: Auditory Optimisation for Performance, Clarity, and Resilience in eSports [PDF]

open access: yes
This technical report outlines a structured and ethical framework for auditory optimisation in eSports. It argues that hearing, though central to timing, communication, and orientation, is the least deliberately trained sense in competitive play.
McGregor, Iain
core   +1 more source

Supporting player wellbeing and building sustainable career pathways in esports

open access: yesActa Psychologica
This exploratory study seeks to identify challenges, barriers, and holistic wellbeing needs of esports players during and after their careers, based on the human wellbeing framework, which includes physical, psychological, cultural, social, economic, and
Hee Jung Hong, Guy Wilkinson
doaj   +1 more source

Esports in Norwegian Upper Secondary Education : Integration, Challenges, and Opportunities in the 21st Century

open access: yes
In Scandinavia, esports can now be chosen as a top athlete sport at sport specialisation classes at high schools. There are a growing number of high schools that choose to offer this in line with other popular sports such as football, handball, skiing ...
Radmann, Aage,, Midthaugen, Per,
core   +1 more source

ESPORTE NA ESCOLA E ESPORTE DE RENDIMENTO

open access: yesMovimento (ESEFID/UFRGS), 2007
O tema esporte de rendimento na escola foi avaliado pela editoria da revista Movimento como controverso e como tal eleito para ser discutido na seção da revista destinada exatamente ao debate de temas de caráter polêmico. Dentro desta perspectiva fui convidado para expressar minha opinião e/ou posição a respeito.
openaire   +4 more sources

Synergistic fields: Unveiling the potential win-win relationship between esports performance and traditional sports participation.

open access: yesPLoS ONE
This cross-sectional study investigated the association between participation in traditional sports and esports performance, analyzing data from 1,549 survey respondents, with a specific focus on 617 individuals assessed for their esports capabilities ...
Di Tang   +4 more
doaj   +1 more source

Relació de llocs de treball (RLT) de l'Institut Barcelona Esports [2019]

open access: yes, 2019
Aprovat pel Consell Rector d'Administració de l'Institut Barcelona Esports de 28-03-2019Per l'Annex 3 i 4 de categories professionals i taules retributives podeu consultar la Relació de Llocs de Treball (RLT) de l' Ajuntament de Barcelona, i taules ...
Institut Barcelona Esports
core   +1 more source

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