Results 111 to 120 of about 32,162 (214)

Producing actionable data-driven insights to improve athlete and team performance [PDF]

open access: yes, 2020
Gepp, Adrian   +3 more
core  

Virtuality engineering in esports [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
Traditional sports and esports benefit from the development of Information and Communications Technologies (ICT), including gaming, 4D image/video processing, augmented reality (AR), virtual reality (VR), machine learning (ML), artificial intelligence ...
Andrzej Białecki   +2 more
doaj  

Toxicity in Esports

open access: yes
This chapter discusses toxicity in the context of esports, initially providing the history of the term toxicity, describing what toxicity is, and articulating challenges for why it is difficult to define. The chapter then provides an overview of the effects of toxicity on players (e.g., affecting team performance and causing distress), communities (e.g.
Frommel, Julian, Mandryk, Regan L.
openaire   +1 more source

L’escalada i les activitats d’aventura: fent realitat somnis lúcids i lúdics [PDF]

open access: yes
El punt de partida per a aquest article va ser el rocòdrom d’escalada esportiva construït i mantingut pel GEEU (Grup d’Escalada Esportiva de la Unicamp, del qual participen estudiants de diferents cursos universitaris), localitzat a la Facultat d ...
Marinho, Alcyane
core  

Prevalence of musculoskeletal injuries and associated risk factors in Brazilian esports players: a cross-sectional study. [PDF]

open access: yesSci Rep
Anselmo-E-Silva CI   +8 more
europepmc   +1 more source

Prevalence of voice problems and associated risk factors in electronic sports players. [PDF]

open access: yesBMC Sports Sci Med Rehabil
Birol NY   +3 more
europepmc   +1 more source

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