Results 131 to 140 of about 1,534 (167)
Some of the next articles are maybe not open access.
This chapter explores the history and characteristics of esports spectators, as well as the technological and business aspects of esports spectatorship. In early competitive gaming taking place in game arcades and within homes using consoles, the roles of players and spectators alternated, whereas current professionally created esports infrastructures ...
Tanja Välisalo +2 more
openaire +1 more source
Tanja Välisalo +2 more
openaire +1 more source
eSports eSports Regulations and Problematics
2019Digital sports, or eSportst for short, is defined as video game events with tournaments where professional and amateur players compete with each other at regional and international level (Çakar and Güler, 2018). The entry of eSports into our lives begins with the impact of industry 4.0 and the age of digital transformation on societies.
ÇAKAR, Dudu Banu, YİĞİT, Merve Hazer
openaire +1 more source
Refining esports: A quantitative cartography of esports literature
Entertainment Computing, 2023DongWook Jeong, Sungbin Youk
openaire +1 more source
Passionate About Esports: Esports Players’ Motivation to Participate in and Watch Esports Events
International Journal of Sport CommunicationAlderfer’s ERG (i.e., existence, relatedness, and growth) theory of motivation (1969) was adopted in this study to analyze individuals’ motivations for engaging in esports. This study investigated the relatively new field of esports viewership and participation by concentrating on the motivating factors behind esports consumption to establish whether ...
Yong Chae Rhee, Kyungun Kim
openaire +1 more source
Gender in eSports research: a literature review
European Journal for Sport and Society, 2022Egil Trasti Rogstad
exaly

