Results 181 to 190 of about 32,162 (214)
Some of the next articles are maybe not open access.

Esports

2020
George Foster   +2 more
openaire   +2 more sources

The effects of consumer esports videogame engagement on consumption behaviors

Journal of Product and Brand Management, 2021
Amir Zaib Abbasi   +2 more
exaly  

The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review

Computers in Human Behavior, 2022
Gary Chan, Janni Leung, Calvert Tisdale
exaly  

Gender in eSports research: a literature review

European Journal for Sport and Society, 2022
Egil Trasti Rogstad
exaly  

eSports: the need for a structured support system for players

European Sport Management Quarterly, 2023
Hee Jung Hong
exaly  

Esports Sponsorship: An Empirical Examination of Esports Consumers’ Perceptions of Non-Endemic Sponsors

Journal of Global Sport Management, 2023
Marcel Huettermann, Anthony D Pizzo
exaly  

The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again

Technological Forecasting and Social Change, 2022
Hyung-Min Kim, Seongcheol Kim
exaly  

Antecedents of esports gameplay intention: Genre as a moderator

Computers in Human Behavior, 2020
Wooyoung Jang, Kevin K Byon
exaly  

Esports Research: A Literature Review

Games and Culture, 2020
Jason Reitman   +2 more
exaly  

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