Results 61 to 70 of about 32,162 (214)

Red Box, Green Box: Psychometric evaluation of a self‐report behavioral frequency measurement approach for behavioral addictions research

open access: yesAddiction, Volume 121, Issue 2, Page 429-439, February 2026.
Abstract Aims The behavioral addictions field lacks clinically useful behavior frequency measures. This study evaluated the psychometric performance of the new ‘Red Box, Green Box’ method for measuring gaming behavior with a focus on its utility for gaming disorder (GD) screening.
Matthew W. R. Stevens   +7 more
wiley   +1 more source

Spartan Daily, March 19, 2019 [PDF]

open access: yes, 2019
Voume 151, Issue 23https://scholarworks.sjsu.edu/spartan_daily_2019/1022/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core   +1 more source

Virtual sports deserve real sports medical attention

open access: yesBMJ Open Sport & Exercise Medicine, 2019
In recent years, virtual sports or ‘eSports’ have grown exponentially both recreationally and at the professional level. eSports comprise several regulated video games played competitively, using electronic platforms.
João Brito   +2 more
doaj   +1 more source

Unsymmetrical β‐Fused Blatter Radical Zinc Phthalocyanines

open access: yesChemistry – A European Journal, Volume 32, Issue 4, 23 January 2026.
Herein, we report the first synthesis of a new class of β‐fused Blatter–Zn phthalocyanines featuring a persistent radical π‐system, π–π‐driven crystal packing, and SOMO‐centered redox behavior. Single‐crystal X‐ray diffraction shows packing motifs dominated by centrosymmetric π‐π dimers.
Adrián Hernández   +9 more
wiley   +1 more source

Historiography of Korean Esports: Perspectives on Spectatorship

open access: yesInternational Journal of Communication, 2020
As a historiography of esports in Korea, this article documents the very early esports era, which played a major role in developing Korea’s esports scene, between the late 1990s and the early 2000s.
Dal Yong Jin
doaj  

Organizing esports athlete’s workplace [PDF]

open access: yesФизическое воспитание и студенческий спорт
Rapid development of esports as a professional activity has generated scientific interest in the health and performance of esports athletes. However, workplace design, a key factor in preventing occupational diseases and improving well-being, remains ...
Alyabeva, Victoria A.
doaj   +1 more source

The Validity and Reliability of the Digital Gaming and Physical Activity Relationship Scales Amongst Finnish Adolescents

open access: yesHuman Behavior and Emerging Technologies, Volume 2026, Issue 1, 2026.
Although physical activity (PA) is an established pastime, digital gaming (DG) has created a new social world for young people. Scales to measure digital gaming relationships (DGRs) and physical activity relationships (PARs) are in their infancy. Therefore, the aim of this study was to investigate the properties and differences of the DGR and PAR ...
Kwok Ng   +5 more
wiley   +1 more source

Esports buffs: the perceived role of fans and fandoms in U.S. collegiate programs

open access: yesFrontiers in Sports and Active Living
IntroductionCollegiate esports—organized competitive gaming—has expanded rapidly in the United States, drawing in student players, broadcasters, and support staff, as well as university employees. Universities have invested financially in esports, hoping
Amanda C. Cote   +13 more
doaj   +1 more source

Student events of the Russian Esport Federation [PDF]

open access: yesФизическое воспитание и студенческий спорт
The paper provides an overview of student events held by the Russian Esport Federation. These events include Open Esports Student Games – 2024, National Student Esports League – 2024, All-Russia Esports Student League of SBER and 3rd All ...
Alyabeva, Victoria A.
doaj   +1 more source

Psychological and Behavioral Outcomes of League of Legends Rank System in Italy, Turkey, Japan, and South Korea

open access: yesInternational Journal of Computer Games Technology, Volume 2026, Issue 1, 2026.
The phenomenon of online gaming, particularly its effects, has been the subject of numerous scholarly studies. League of Legends (LoL) is a game that has attracted a lot of attention due to its widespread appeal and impact on players and is a leading example of the multiplayer online battle arena (MOBA) genre.
Mirko Duradoni   +12 more
wiley   +1 more source

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