Results 61 to 70 of about 1,567 (165)

Organizing esports athlete’s workplace [PDF]

open access: yesФизическое воспитание и студенческий спорт
Rapid development of esports as a professional activity has generated scientific interest in the health and performance of esports athletes. However, workplace design, a key factor in preventing occupational diseases and improving well-being, remains ...
Alyabeva, Victoria A.
doaj   +1 more source

Historiography of Korean Esports: Perspectives on Spectatorship

open access: yesInternational Journal of Communication, 2020
As a historiography of esports in Korea, this article documents the very early esports era, which played a major role in developing Korea’s esports scene, between the late 1990s and the early 2000s.
Dal Yong Jin
doaj  

Emotion Regulation and Tilt: An Intervention Case Study With Adolescent Esports Players

open access: yesNew Directions for Child and Adolescent Development, Volume 2026, Issue 1, 2026.
Tilt, a prolonged negative emotional state comprised of anger, frustration and indignation, has significant adverse effects on esports players′ performance and wellbeing. Critically, esports players often begin their careers during adolescence, when they may be more vulnerable to tilt.
Tyla J. Richards   +5 more
wiley   +1 more source

The Continuity of eSports Athletes’ Careers: Skill Transformation, Personal Development, and Well-Being

open access: yesSAGE Open
Despite the rapid growth of the eSports industry with respect to its economic scale and the demand for eSports players, the career transformation experiences and well-being of eSports athletes have been largely overlooked.
Yupei Zhao   +4 more
doaj   +1 more source

Toxicity in Esports

open access: yes
This chapter discusses toxicity in the context of esports, initially providing the history of the term toxicity, describing what toxicity is, and articulating challenges for why it is difficult to define. The chapter then provides an overview of the effects of toxicity on players (e.g., affecting team performance and causing distress), communities (e.g.
Frommel, Julian, Mandryk, Regan L.
openaire   +1 more source

The Validity and Reliability of the Digital Gaming and Physical Activity Relationship Scales Amongst Finnish Adolescents

open access: yesHuman Behavior and Emerging Technologies, Volume 2026, Issue 1, 2026.
Although physical activity (PA) is an established pastime, digital gaming (DG) has created a new social world for young people. Scales to measure digital gaming relationships (DGRs) and physical activity relationships (PARs) are in their infancy. Therefore, the aim of this study was to investigate the properties and differences of the DGR and PAR ...
Kwok Ng   +5 more
wiley   +1 more source

Esports physical exercise/performance matrix 1.0 country factsheets: results and analyses from Serbia

open access: yesFrontiers in Public Health
The Serbian Country Factsheets on Physical Exercise and Performance for Esports Players provide a foundational assessment of nine physical exercise and performance indicators tailored to esports athletes.
Xuanyu Zhou   +7 more
doaj   +1 more source

Performance and physical activity. How playful activities implemented into training in Danish esports clubs influence players' performance experience

open access: yesFrontiers in Sports and Active Living
IntroductionOver the past few years, attention has focused on how physical activity can enhance esports players' performance. For example, complementing esports training with physical activities has been explored.
Lars Domino Østergaard   +2 more
doaj   +1 more source

The impact of physical exercise on esports players: a monitoring perspective

open access: yesFrontiers in Public Health
BackgroundEsports has been defined as an organized and competitive approach to playing computer games. The esports industry has grown significantly and continues to develop in recent years.
Muhammet Kusan   +11 more
doaj   +1 more source

Exploring stakeholders' perspectives on esports players’ wellbeing and career prospects

open access: yesComputers in Human Behavior Reports
This study aims to explore the perceptions of key stakeholders in the esports industry regarding how players can ensure their wellbeing while practicing and competing, as well as their perspectives on the career prospects of esports players.
Hee Jung Hong
doaj   +1 more source

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