Results 51 to 60 of about 15,003 (197)

Sustainability: The Forgotten Arena of eSports Research—A Systematic Literature Review From an ESG Perspective

open access: yesSustainable Development, Volume 34, Issue 4, Page 5487-5514, August 2026.
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz   +5 more
wiley   +1 more source

Esports buffs: the perceived role of fans and fandoms in U.S. collegiate programs

open access: yesFrontiers in Sports and Active Living
IntroductionCollegiate esports—organized competitive gaming—has expanded rapidly in the United States, drawing in student players, broadcasters, and support staff, as well as university employees. Universities have invested financially in esports, hoping
Amanda C. Cote   +13 more
doaj   +1 more source

The impact of electronic gaming on upper-limb neuropathies among esports athletes

open access: yesMedycyna Pracy, 2023
Background The authors aimed to explore carpal tunnel syndrome (CTS) among electronic sports (esports) athletes, to compare hand symptoms and their severity between esports athletes and the control group and within the esports athletes, and to study the ...
Reem M. Basuodan   +6 more
doaj   +1 more source

The Discursive Construction of Finnish Nationality on Twitch Esports Chat

open access: yesNations and Nationalism, Volume 32, Issue 3, Page 754-765, July 2026.
ABSTRACT This study explores how esports audiences discursively construct Finnish nationality when spectating games of Counter‐Strike: Global Offensive during a major international tournament. The largest esports tournament broadcasts can attract tens or hundreds of thousands of viewers, who participate in the public debate surrounding the matches.
Marko Siitonen   +4 more
wiley   +1 more source

Sponsoring esports to improve brand image [PDF]

open access: yes, 2020
This research aimed to identify how esports sponsorships affect the sponsors’ brand image. An exploratory focus was adopted along with a convergent-parallel mixed method with equal status.
Freitas, Bruno Duarte Abreu   +2 more
core   +1 more source

Assessing How Fact‐Checks Influence Accuracy and Consensus Judgments: Evidence From the Olympics

open access: yesRisk Analysis, Volume 46, Issue 7, July 2026.
ABSTRACTFact‐checks have become a popular intervention aimed at tackling misinformation, yet concern has persisted related to the potential for fact‐checking to inadvertently amplify false narratives—a phenomenon commonly referred to as a “backfire effect.” At the same time, recent evidence from research on repeated claims has suggested that there is a
Morgan Wack   +3 more
wiley   +1 more source

Model of the Threats that Disreputable Behavior Present to Esports Sponsors [PDF]

open access: yes, 2021
Both esports sponsors and academia are not aware of how disreputable behavior in the esports scene can negatively affect their brands. Hence, this research aimed at identifying which types of disreputable behavior in competitive gaming present the ...
Freitas, Bruno Duarte Abreu   +5 more
core   +1 more source

A review article of the cardiovascular sequalae in esport athletes: A cause for concern?

open access: yesHellenic Journal of Cardiology, 2022
The esports industry has grown exponentially and is expected to flourish rapidly in the coming years. Awareness about the cardiovascular sequalae in elite esports athletes has gained considerable momentum.
Kentaro Yamagata   +2 more
doaj   +1 more source

The Rise of Human–Computer Integration in Marketing: A Theory Synthesis

open access: yesPsychology &Marketing, Volume 43, Issue 6, Page 1343-1380, June 2026.
ABSTRACT Human–computer integration (HCInt) technologies, which merge human bodily, cognitive, and sensory functions with computational processes, are reshaping the foundations of consumer experience. Unlike traditional human–computer interaction, HCInt entails adaptive and reciprocal coupling through AI‐driven augmentation, wearables, muscle–computer ...
Carlos Velasco   +5 more
wiley   +1 more source

TÉCNICA, ESPORTE, RENDIMENTO

open access: yesMovimento (ESEFID/UFRGS), 2007
Nas próximas páginas ocupo-me de algumas questões que se relacionam ao tema, considerando um campo teórico, a Teoria Crítica do Esporte, mas com especial atenção a um ponto que me parece fundamental, talvez insuficientemente discutido. Refiro-me à questão da técnica, objeto de dúvidas, equívocos e malentendidos, como recentemente foi destacado,1 mas ...
openaire   +5 more sources

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