Results 51 to 60 of about 1,534 (167)

Red Box, Green Box: Psychometric evaluation of a self‐report behavioral frequency measurement approach for behavioral addictions research

open access: yesAddiction, Volume 121, Issue 2, Page 429-439, February 2026.
Abstract Aims The behavioral addictions field lacks clinically useful behavior frequency measures. This study evaluated the psychometric performance of the new ‘Red Box, Green Box’ method for measuring gaming behavior with a focus on its utility for gaming disorder (GD) screening.
Matthew W. R. Stevens   +7 more
wiley   +1 more source

Organizing esports athlete’s workplace [PDF]

open access: yesФизическое воспитание и студенческий спорт
Rapid development of esports as a professional activity has generated scientific interest in the health and performance of esports athletes. However, workplace design, a key factor in preventing occupational diseases and improving well-being, remains ...
Alyabeva, Victoria A.
doaj   +1 more source

Unsymmetrical β‐Fused Blatter Radical Zinc Phthalocyanines

open access: yesChemistry – A European Journal, Volume 32, Issue 4, 23 January 2026.
Herein, we report the first synthesis of a new class of β‐fused Blatter–Zn phthalocyanines featuring a persistent radical π‐system, π–π‐driven crystal packing, and SOMO‐centered redox behavior. Single‐crystal X‐ray diffraction shows packing motifs dominated by centrosymmetric π‐π dimers.
Adrián Hernández   +9 more
wiley   +1 more source

Esports buffs: the perceived role of fans and fandoms in U.S. collegiate programs

open access: yesFrontiers in Sports and Active Living
IntroductionCollegiate esports—organized competitive gaming—has expanded rapidly in the United States, drawing in student players, broadcasters, and support staff, as well as university employees. Universities have invested financially in esports, hoping
Amanda C. Cote   +13 more
doaj   +1 more source

TÉCNICA, ESPORTE, RENDIMENTO

open access: yesMovimento (ESEFID/UFRGS), 2007
Nas próximas páginas ocupo-me de algumas questões que se relacionam ao tema, considerando um campo teórico, a Teoria Crítica do Esporte, mas com especial atenção a um ponto que me parece fundamental, talvez insuficientemente discutido. Refiro-me à questão da técnica, objeto de dúvidas, equívocos e malentendidos, como recentemente foi destacado,1 mas ...
openaire   +5 more sources

The Validity and Reliability of the Digital Gaming and Physical Activity Relationship Scales Amongst Finnish Adolescents

open access: yesHuman Behavior and Emerging Technologies, Volume 2026, Issue 1, 2026.
Although physical activity (PA) is an established pastime, digital gaming (DG) has created a new social world for young people. Scales to measure digital gaming relationships (DGRs) and physical activity relationships (PARs) are in their infancy. Therefore, the aim of this study was to investigate the properties and differences of the DGR and PAR ...
Kwok Ng   +5 more
wiley   +1 more source

Influence of Esports on stress: A systematic review

open access: yesIndustrial Psychiatry Journal, 2020
Esports is an electronic sport known as competitive video gaming, which has seen tremendous growth over the past few years. Unlike traditional sports such as hockey, baseball, and soccer, Esports is an interconnection of multiple platforms, computing ...
Thamilselvan Palanichamy   +3 more
doaj   +1 more source

Esport [PDF]

open access: yesBusiness & Information Systems Engineering, 2022
openaire   +2 more sources

Psychological and Behavioral Outcomes of League of Legends Rank System in Italy, Turkey, Japan, and South Korea

open access: yesInternational Journal of Computer Games Technology, Volume 2026, Issue 1, 2026.
The phenomenon of online gaming, particularly its effects, has been the subject of numerous scholarly studies. League of Legends (LoL) is a game that has attracted a lot of attention due to its widespread appeal and impact on players and is a leading example of the multiplayer online battle arena (MOBA) genre.
Mirko Duradoni   +12 more
wiley   +1 more source

Historiography of Korean Esports: Perspectives on Spectatorship

open access: yesInternational Journal of Communication, 2020
As a historiography of esports in Korea, this article documents the very early esports era, which played a major role in developing Korea’s esports scene, between the late 1990s and the early 2000s.
Dal Yong Jin
doaj  

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