Results 151 to 160 of about 528,533 (276)

[Formula SENA. Cortinilla]

open access: yes, 2010
Cortinilla del evento Formula SENA utilizada para separar los el programa de la pauta comercial.Curtain of the Formula SENA event used to separate the program from the commercial ...

core  

EvolvED: Evolutionary Embeddings to Understand the Generation Process of Diffusion Models

open access: yesComputer Graphics Forum, EarlyView.
EvolvED visualises how diffusion models generate images by embedding intermediate outputs to preserve semantics and evolutionary structure. It supports analysis via (a) user‐defined goals and prompts, (b) sampling intermediate images, (c) extracting relevant features, and (d) visualising them in structured radial and rectilinear layouts for ...
Vidya Prasad   +5 more
wiley   +1 more source

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

Symmetry in Motion in Euler's Formula and its Breakdown in Hyperbolic Function and Growth Function

open access: yes
This study was designed to investigate the symmetry in motion in Euler's formula and its breakdown in hyperbolic function and growth function. The results obtained were as follows.
下條, 雅敬, Shimojo, Masataka
core  

Progressively Projected Newton's Method

open access: yesComputer Graphics Forum, EarlyView.
Abstract Newton's Method is widely used to find the solution of complex non‐linear simulation problems. To guarantee a descent direction, it is common practice to clamp the negative eigenvalues of each element Hessian prior to assembly—a strategy known as Projected Newton (PN)—but this perturbation often hinders convergence.
J. A. Fernández‐Fernández   +2 more
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

[Formula SENA. jurados]

open access: yes, 2010
Nota sobre el trabajo realizado por el SENA en la preparación de aprendices capacitados para elaborar bólidos de carrera tipo monoplaza formula mil, se mencionan los jurados del campeonato, las 12 escuderías del campeonato formula SENA conformada por ...

core  

Growth of a Tessellation: Geometric rules for the Development of Stingray Skeletal Patterns. [PDF]

open access: yesAdv Sci (Weinh)
Yang B   +8 more
europepmc   +1 more source

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