Results 201 to 210 of about 47,461 (267)
Using multilabel classification neural network to detect intersectional DIF with small sample sizes
Abstract This study introduces InterDIFNet, a multilabel classification neural network for detecting intersectional differential item functioning (DIF) in educational and psychological assessments, with a focus on small sample sizes. Unlike traditional marginal DIF methods, which often fail to capture the effects of intersecting identities and require ...
Yale Quan, Chun Wang
wiley +1 more source
Robot-Assisted Gravity Compensation for Upper Limb Motor Rehabilitation: A Systematic Review. [PDF]
Mendez R, Rueda CS, Loureiro RCV.
europepmc +1 more source
Abstract Background and Purpose Chemotherapy‐induced peripheral neuropathy (CIPN) is a prevalent and treatment‐resistant side effect of platinum‐based chemotherapy, characterised by mechanical allodynia. Cannabigerol (CBG), a non‐psychoactive cannabinoid, has shown antinociceptive potential, but its site and mechanism of action remain unclear.
Quinn W. Wade +7 more
wiley +1 more source
Feedforward Control-Based Bundle Management for Hemoptysis in Pulmonary Tuberculosis Patients. [PDF]
Li X +6 more
europepmc +1 more source
PSHead: 3D Head Reconstruction from a Single Image with Diffusion Prior and Self‐Enhancement
We introduce PSHead, a coarse‐to‐fine framework guided by both object and face priors, to produce a Gaussian‐based 3D avatar for a single frontal‐view reference image. In the coarse stage, we create an initial 3D representation by applying diffusion models trained for general object generation, using Score Distillation Sampling losses over novel views.
Jing Yang +4 more
wiley +1 more source
Gravity compensation for leachate grid cleaning robots in waste-to-energy plants: A modeling and simulation study. [PDF]
Cao A, Wang C, Li W, Ma H.
europepmc +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
Advanced machine learning-based screening for primary aldosteronism with plasma steroids, potassium, and renin. [PDF]
Zhang W +14 more
europepmc +1 more source
Some of the next articles are maybe not open access.
Related searches:
Related searches:
‘Feedback’ and ‘Feedforward’ Conditioning Techniques
European Journal of Control, 2000zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Raymond Hanus, Philippe Bogaerts
openaire +3 more sources

