Results 191 to 200 of about 49,758 (267)

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Algorithm-hardware co-design of neuromorphic networks with dual memory pathways. [PDF]

open access: yesNat Mach Intell
Sun P   +5 more
europepmc   +1 more source

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for
J. L. Ponton   +5 more
wiley   +1 more source

Class Angular Distortion Index for Dimensionality Reduction

open access: yesComputer Graphics Forum, EarlyView.
Abstract Dimensionality reduction (DR) techniques are often characterized by whether they preserve global, high‐level structures in the data or local, neighborhood structures. This distinction matters in visualization: global methods can obscure clusters while local methods can over‐emphasize them.
Kaviru Gunaratne   +2 more
wiley   +1 more source

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