Results 101 to 110 of about 287 (137)
Curiosity in a Novel Virtual Reality Scenario and Its Association With Symptoms of Depression: Observational Pilot Investigation. [PDF]
Eliasson ET +14 more
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Development of an ecological, immersive approach to socio-moral reasoning assessment in virtual reality. [PDF]
Neveu E +5 more
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Event-Driven Neuromorphic Gaze Decoding via e-Skin Electrooculography. [PDF]
Jeong S +23 more
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Dynamics of Eye Dominance Behavior in Virtual Reality. [PDF]
Prummer F, Sidenmark L, Gellersen H.
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Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2018
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. In this paper, we parameterize foveated rendering by embedding polynomial kernel functions in the classic log-polar mapping.
Xiaoxu Meng +2 more
exaly +2 more sources
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. In this paper, we parameterize foveated rendering by embedding polynomial kernel functions in the classic log-polar mapping.
Xiaoxu Meng +2 more
exaly +2 more sources
Eye-dominance-guided Foveated Rendering
IEEE Transactions on Visualization and Computer Graphics, 2020Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering is emerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions.
Xiaoxu Meng, Ruofei Du
exaly +3 more sources
Latency Requirements for Foveated Rendering in Virtual Reality
ACM Transactions on Applied Perception, 2017Foveated rendering is a performance optimization based on the well-known degradation of peripheral visual acuity. It reduces computational costs by showing a high-quality image in the user’s central (foveal) vision and a lower quality image in the periphery. Foveated rendering is a promising optimization for Virtual Reality (VR) graphics, and generally
Anjul Patney +2 more
exaly +2 more sources
Scene-aware Foveated Rendering
IEEE Transactions on Visualization and Computer GraphicsWe propose a new scene-aware foveated rendering method, which incorporates the scene awareness and characteristics of the human visual system into the mapping-based foveated rendering framework. First, we generate the conservative visual importance map that encodes the visual features of the scene, visual acuity, and gaze motion.
Runze Fan, Xuehuai Shi, Lili Wang
exaly +3 more sources
Towards foveated rendering for gaze-tracked virtual reality
ACM Transactions on Graphics, 2016Foveated rendering synthesizes images with progressively less detail outside the eye fixation region, potentially unlocking significant speedups for wide field-of-view displays, such as head mounted displays, where target framerate and resolution is increasing faster than the performance of traditional real-time renderers.
Anjul Patney +2 more
exaly +2 more sources
Towards Motion Metamers for Foveated Rendering
ACM Transactions on GraphicsFoveated rendering takes advantage of the reduced spatial sensitivity in peripheral vision to greatly reduce rendering cost without noticeable spatial quality degradation. Due to its benefits, it has emerged as a key enabler for real-time high-quality virtual and augmented realities.
Taimoor Tariq, Piotr Didyk, Didykpiotr
exaly +2 more sources

