Presaccadic Attention Depends on Eye Movement Direction and Is Related to V1 Cortical Magnification. [PDF]
Hanning NM, Himmelberg MM, Carrasco M.
europepmc +1 more source
Do Two Eyes Identify Better than One? Interpretable Binocular Dynamics for Virtual Reality Gaze Biometrics. [PDF]
Zhang Y, Tang H, Yao X.
europepmc +1 more source
Greater benefits of deep learning-based computer-aided detection systems for finding small signals in 3D volumetric medical images. [PDF]
Klein DS +4 more
europepmc +1 more source
Vision toolkit part 3. Scanpaths and derived representations for gaze behavior characterization: a review. [PDF]
Laborde Q +5 more
europepmc +1 more source
The Effect of Contrast Reversal on Peripheral Visual Acuity. [PDF]
Cassanello CR +3 more
europepmc +1 more source
Curiosity in a Novel Virtual Reality Scenario and Its Association With Symptoms of Depression: Observational Pilot Investigation. [PDF]
Eliasson ET +14 more
europepmc +1 more source
Noise-based enhancement for foveated rendering [PDF]
Human visual sensitivity to spatial details declines towards the periphery.Novel image synthesis techniques, so-called foveated rendering, exploit thisobservation and reduce the spatial resolution of synthesized images for theperiphery, avoiding the ...
Taimoor Tariq, Piotr Didyk
exaly +7 more sources
Luminance-contrast-aware foveated rendering [PDF]
Current rendering techniques struggle to fulfill quality and power efficiency requirements imposed by new display devices such as virtual reality headsets.
Marek Wernikowski +2 more
exaly +6 more sources
Latency Requirements for Foveated Rendering in Virtual Reality
Foveated rendering is a performance optimization based on the well-known degradation of peripheral visual acuity. It reduces computational costs by showing a high-quality image in the user’s central (foveal) vision and a lower quality image in the ...
Anjul Patney
exaly +4 more sources
An integrative view of foveated rendering
Abstract Foveated rendering adapts the image synthesis process to the user’s gaze. By exploiting the human visual system’s limitations, in particular in terms of reduced acuity in peripheral vision, it strives to deliver high-quality visual experiences at very reduced computational, storage, and transmission costs.
Bipul Mohanto +2 more
exaly +2 more sources

