Results 181 to 190 of about 717,766 (291)

Visualizing Image Segmentation Network Behavior Through the Lens of Scale Space Analysis

open access: yesComputer Graphics Forum, EarlyView.
Abstract Deep neural networks are widely used for image segmentation, also in sensitive applications such as medical imaging or autonomous driving. However, few explainable AI methods are available that help developers understand such networks beyond classification.
A. C. Mikliss, T. Schultz
wiley   +1 more source

Circles of Confidence for Multi‐Label Geometry Completion

open access: yesComputer Graphics Forum, EarlyView.
Abstract Inside–outside classification is widely used for geometry processing tasks such as surface reconstruction, geometry completion, and calculating signed distance fields. We introduce a new integral formulation of this problem, which assigns confidence scores that points are inside or outside, given incomplete boundary geometry.
Z. Wei   +4 more
wiley   +1 more source

FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley   +1 more source

SharpEdge: Edge Feature Surface Reconstruction From Space Curves

open access: yesComputer Graphics Forum, EarlyView.
SharpEdge reconstructs surfaces with sharp features from sparse 3D curve networks. By estimating dual normals along curves, our method preserves ridges and corners while producing high‐quality meshes. Abstract Reconstructing high‐quality surfaces from sparse 3D space curves remains challenging, particularly when sharp feature edges are involved ...
X. Yu, A. Sheffer, N. Carr, Y. Gingold
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

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