Results 301 to 310 of about 3,555,569 (351)

Disruption of the Blood–Brain Barrier Predicts Progression of Cerebral Small Vessel Disease White Matter Hyperintensities

open access: yesAnnals of Neurology, EarlyView.
Objective The objective of this study was to test if blood–brain barrier (BBB) disruption, detected using dynamic susceptibility contrast (DSC) imaging, would predict progression of white matter hyperintensities (WMHs) over the subsequent year in patients with chronic cerebrovascular disease. Methods The study included patients with a history of stroke
Richard Leigh   +4 more
wiley   +1 more source

Digital Learning Transformation: Game-Based Learning for Students’ Academic Motivation and Self-Efficacy

open access: diamond
Andi Nadia Qarirah Rafifah Alisyahbana   +3 more
openalex   +2 more sources

Digital Game-Based Learning

Computers in the Schools, 2014
This special issue of Computers in the Schools focuses on digital game-based learning. Gaming has grown in popularity and become a defining characteristic of young learners.
William A. Sadera   +3 more
openaire   +2 more sources

Digital game-based learning

Computers in Entertainment, 2003
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention.
M. Prensky
openaire   +2 more sources

"GAME BASED LEARNING"

2023
In the current conditions, pedagogical technologies, interactive methods are widely used in the activities of the preschool education system. This is one of the pressing problems facing the pedagogical science of delivering the essence, basic principles, laws, ways of effective use of technologies to practitioners and teachers.
Anorkulova, Zubayda, Alijonova, Muxlisa
  +4 more sources

The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School: A Meta-Analysis

Review of Educational Research, 2023
Digital game-based learning (DGBL) interventions can be superior to traditional instruction methods for learning, but previous meta-analyses covered a huge period and included a variety of different target groups, limiting the results’ transfer on ...
Nathalie Barz   +3 more
semanticscholar   +1 more source

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