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Objective The objective of this study was to test if blood–brain barrier (BBB) disruption, detected using dynamic susceptibility contrast (DSC) imaging, would predict progression of white matter hyperintensities (WMHs) over the subsequent year in patients with chronic cerebrovascular disease. Methods The study included patients with a history of stroke
Richard Leigh +4 more
wiley +1 more source
The Pengaruh Game-based learning Berbantu Media Monopoli terhadap Prestasi Belajar Ekonomi Bisnis
Ika Swastika Prihantini +2 more
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Computers in the Schools, 2014
This special issue of Computers in the Schools focuses on digital game-based learning. Gaming has grown in popularity and become a defining characteristic of young learners.
William A. Sadera +3 more
openaire +2 more sources
This special issue of Computers in the Schools focuses on digital game-based learning. Gaming has grown in popularity and become a defining characteristic of young learners.
William A. Sadera +3 more
openaire +2 more sources
Computers in Entertainment, 2003
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention.
M. Prensky
openaire +2 more sources
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention.
M. Prensky
openaire +2 more sources
2023
In the current conditions, pedagogical technologies, interactive methods are widely used in the activities of the preschool education system. This is one of the pressing problems facing the pedagogical science of delivering the essence, basic principles, laws, ways of effective use of technologies to practitioners and teachers.
Anorkulova, Zubayda, Alijonova, Muxlisa
+4 more sources
In the current conditions, pedagogical technologies, interactive methods are widely used in the activities of the preschool education system. This is one of the pressing problems facing the pedagogical science of delivering the essence, basic principles, laws, ways of effective use of technologies to practitioners and teachers.
Anorkulova, Zubayda, Alijonova, Muxlisa
+4 more sources
Review of Educational Research, 2023
Digital game-based learning (DGBL) interventions can be superior to traditional instruction methods for learning, but previous meta-analyses covered a huge period and included a variety of different target groups, limiting the results’ transfer on ...
Nathalie Barz +3 more
semanticscholar +1 more source
Digital game-based learning (DGBL) interventions can be superior to traditional instruction methods for learning, but previous meta-analyses covered a huge period and included a variety of different target groups, limiting the results’ transfer on ...
Nathalie Barz +3 more
semanticscholar +1 more source

