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Computer games-based learning

Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008
Besides the long-ago established importance of gameplay as a privileged framework for learning and socialization, which promotes equality alongside with acceptance of differences, motivation through challenge and absence of punishment in the case or errors, modern digital games enjoy a number of additional features such as their enhanced capability to ...
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Evaluating Games-Based Learning

International Journal of Virtual and Personal Learning Environments, 2010
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly.
Thomas Hainey, Thomas Connolly
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Digital Game‐Based Learning

Journal of Adolescent & Adult Literacy, 2015
AbstractJust as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game‐based learning for schooling, the relationship between game‐based learning,
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Adaptive scaffolding and engagement in digital game-based learning

Educational technology research and development, 2023
Ching-huei Chen, Victor Law, Kun Huang
semanticscholar   +1 more source

Effects of Scaffolding in Digital Game-Based Learning on Student’s Achievement: a Three-Level Meta-analysis

Educational Psychology Review, 2022
Zhihui Cai   +5 more
semanticscholar   +1 more source

Foundations of Game-Based Learning

, 2015
J. Plass, B. Homer, C. Kinzer
semanticscholar   +1 more source

The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education

Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2021
M. Eltahir   +4 more
semanticscholar   +1 more source

A systematic review of augmented reality game-based Learning in STEM education

Educational technology research and development, 2022
Jiaqi Yu   +2 more
semanticscholar   +1 more source

Effectiveness of AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior

Education and Information Technologies : Official Journal of the IFIP technical committee on Education
Ching-huei Chen, Ching-Ling Chang
semanticscholar   +1 more source

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

Journal of Computers in Education, 2021
Pei-Ying Chen   +5 more
semanticscholar   +1 more source

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