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Games-Based E-Learning

2011
This chapter introduces games-based e-learning as a means of providing enriching and stimulating learning experiences within higher education and training. It highlights how e-learning has evolved and the developments that have opened the way for games-based e-learning, giving examples of specific applications.
openaire   +1 more source

Digital Game-based Learning

2021
Zohreh R. Eslami, Mahjabin Chowdhury
openaire   +1 more source

Game-Based Learning Systems

2024 International Conference on System, Computation, Automation and Networking (ICSCAN)
S. Kumarakrishnan   +3 more
openaire   +1 more source

Computer game based learning

2012
Zaphiris, Panayiotis, Ang, Chee Siang
openaire   +1 more source

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