Results 221 to 230 of about 799,270 (269)

Introduction to the Minitrack on Games and Gaming

open access: yesProceedings of the Annual Hawaii International Conference on System Sciences
Poor, Nathaniel   +2 more
openaire   +3 more sources

Games/gaming for health

2022
Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann   +2 more
openaire   +2 more sources

Games for games

Proceedings of the ACM SIGKDD Workshop on Human Computation, 2009
The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva   +2 more
openaire   +1 more source

On Gaming and Game Theory

Management Science, 1972
Gaming and game theory are two extremely different yet highly related disciplines. It is of considerable use to a practitioner of either of these disciplines that he be aware of the relationship of one to the other. This paper attempts to provide a sketch of game theory for those whose prime concern is gaming.
openaire   +2 more sources

To Game or Not to Game?

IEEE Software, 2009
One challenge in software engineering education is to give students sufficient hands-on experience in actually building software. This is necessary so that students can understand which practices and techniques are useful in various situations. Some researchers have advocated alternative teaching methods to help in this regard.
Christiane Gresse von Wangenheim   +1 more
openaire   +1 more source

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