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The Game Definition Game

Games and Culture, 2016
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint what those definitions agree on and, more importantly, what they disagree on. This article is conceived of as a tool game scholars can use to better position themselves in regard to the concept of “game” by working out their answers to the 10 questions ...
openaire   +1 more source

The AND-OR Game

ACM Transactions on Economics and Computation, 2016
We consider a simple simultaneous first price auction for two identical items in a complete information setting. Our goal is to analyze this setting for a simple, yet highly interesting, AND-OR game, where one agent is single minded and the other is unit demand.
Avinatan Hassidim   +3 more
openaire   +2 more sources

Games, gamers, and gaming

Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008
Game research has during recent years grown into a distinct interdisciplinary research field. Building upon theories and methods from a variety of approaches and disciplines, this has provided a source for rapid growth of knowledge about the field but also disagreements about concepts and research practice.
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Playing Games with Games

2011
The past decade has been witness to a huge explosion of interest in the computational aspects of game theory. One topic that has received much attention is that of mechanism design. Crudely, mechanism design can be understood as the problem of designing games so that, if every player in the game acts rationally, certain desirable outcomes will result ...
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Games, Games and More Games!

2014
Critical analysis, by genre, of more than 100 games on the C64 that defined 8 bit gaming. The following genres are covered (in alphabetical order): Action Adventures, Adventures, Arcade conversions, Driving games, Edutainment, Movie Tie-ins, Platformers, Puzzles, Role Playing Games, Shoot ‘em ups, Sports, Strategy, Virtual life, 3D Games.
openaire   +1 more source

Games, Gamification and Accessible Games

2020
Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact
Anthony Lewis Brooks, Eva Brooks
openaire   +1 more source

Game design as a game

2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), 2013
Robert H. Thompson, Steven L. Tanimoto
openaire   +1 more source

Ethics and Games, Ethical Games and Ethics in Game

2023
Luiz Paulo Carvalho   +3 more
openaire   +1 more source

Model-driven Game Development

ACM Computing Surveys, 2020
Meng Zhu, Alf Inge Wang
exaly  

An end-game for cancer

Ca-A Cancer Journal for Clinicians, 2000
John R Seffrin
exaly  

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