Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Interrelationship of Preschoolers' Gross Motor Skills, Digital Game Addiction Tendency, and Parents' Parenting Styles. [PDF]
Aydın S, Sak R, Şahin-Sak İT.
europepmc +1 more source
Video game addiction in psychiatric adolescent population: A hospital-based study on the role of individualism from South China. [PDF]
Zhou R +6 more
europepmc +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period. [PDF]
Attasara P, Thaweekoon T, Napa W.
europepmc +1 more source
Optimal Control Strategy of an Online Game Addiction Model with Incomplete Recovery. [PDF]
Li T, Guo Y.
europepmc +1 more source
LLM‐Integrated Human–Robot Interaction System for Microrobots
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley +1 more source
Association between video game addiction, stress, and bruxism in adolescents: a cross-sectional study. [PDF]
Güzel C +3 more
europepmc +1 more source
A systematic review of the impact of COVID-19 on the game addiction of children and adolescents. [PDF]
Han TS, Cho H, Sung D, Park MH.
europepmc +1 more source

