Results 101 to 110 of about 831,519 (303)

When seeing is better than doing: Preschoolers’ transfer of STEM skills using touchscreen games

open access: yesFrontiers in Psychology, 2016
The purpose of this study was to examine the extent to which character familiarity and game interactivity moderate preschoolers’ learning and transfer from digital games.
Elizabeth Schroeder, Heather Kirkorian
doaj   +1 more source

Penanaman Karakter Cinta Tanah Air Melalui Permainan Tradisional Pada Siswa Kelas Tinggi Di SDIT Mardhatillah Kemasan [PDF]

open access: yes, 2018
This paper aims to explain how the role and implementation of traditional games in the planting of love character of the homeland in high school students of elementary school.
, Drs. Mulyadi, S.H, M.Pd   +1 more
core  

Emotion-driven Behavior of Game Characters

open access: yesKnE Social Sciences, 2023
The field of interpersonal communication recognizes the significant impact of emotions on interactions between individuals. The classification of emotions has been a longstanding topic of study and has become an important aspect of the communication process.
openaire   +1 more source

A Topology Optimization Framework for the Inverse Design of Nonlinear Mechanical Metamaterials

open access: yesAdvanced Engineering Materials, EarlyView.
This work uses topology optimization to design unit cells for mechanical metamaterials with a prescribed nonlinear stress–strain response. The framework adds contact and postbuckling modeling to synthesize microstructures for three highly nonlinear responses, including pseudoductile behavior, monostable with snap‐through buckling, and bistable ...
Charlie Aveline   +2 more
wiley   +1 more source

Edugame Etam-Tainment Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas

open access: yesJurnal Nasional Teknik Elektro dan Teknologi Informasi, 2018
The research entitled Educational Game (Edugame) Etam-tainment is a research development of Puzzle Game type, designed to hone memory in the form of language.
Sefty Wijayanti   +2 more
doaj   +1 more source

Building Children\u27s Character Through Traditional Balinese Game: Megala-galaan Revisited [PDF]

open access: yes, 2018
Character is the values of human behavior associated with God Almighty, self, fellow human, environment, and nationality embodied in thoughts, attitudes, feelings, words, and deeds based on religious norms, law, etiquette, culture, and customs. Character
Yadnyawati, I. A. (Ida)
core  

Enhanced Strength and Corrosion Resistance of Ti‐13Nb‐12Ta‐10Zr‐4Sn Alloy by Aging Treatment

open access: yesAdvanced Engineering Materials, EarlyView.
This work systematically investigates the effect of aging treatment on mechanical properties and corrosion behavior of vacuum arc‐melted Ti‐13Nb‐12Ta‐10Zr‐4Sn alloy. Owing to the increased α″ martensite, strength and corrosion resistance were significantly enhanced by aging treatment.
Yuhua Li   +5 more
wiley   +1 more source

Gender Swapping in World of Warcraft: A look into personal relationships and gender identity in the gaming environment [PDF]

open access: yes, 2011
Massively multi player online role-playing games (MMORPGs) are virtual environments that allow thousands of players to come together at one time to interact, fight monsters, and solve challenges. Role-playing in particular offers some unique benefits and
Potter, Jay
core   +1 more source

Evaluation of Plasticity and Creep Parameters From Tensile Stress–Strain Data for a Range of Strain Rates

open access: yesAdvanced Engineering Materials, EarlyView.
This plot compares experimental tensile stress–strain curves (with 4 different strain rates) and corresponding modelled curves (obtained using the optimised sets of Voce and Miller–Norton parameter values shown). The inferred M‐N values, characterizing the creep, are very similar to those obtained via conventional creep testing.
S. Ooi, R. P. Thompson, T. W. Clyne
wiley   +1 more source

Eliciting guilt in virtual reality games: interplay of self-attribution, presence, and morality

open access: yesFrontiers in Psychology
IntroductionThis study investigates the psychological mechanisms in virtual reality (VR) games, focusing on the interplay between character morality, self-attribution, presence, guilt, and their collective impact on player enjoyment.
Changhyun Ahn, Ghee Young Noh
doaj   +1 more source

Home - About - Disclaimer - Privacy