Results 201 to 210 of about 830,866 (349)

Pergerakan Non-Playable Character dalam Game Stealth Menggunakan Finite State Machine

open access: hybrid, 2023
Angga Adetiya   +4 more
openalex   +2 more sources

Bacteria‐Responsive Nanostructured Drug Delivery Systems for Targeted Antimicrobial Therapy

open access: yesAdvanced Materials, EarlyView.
Bacteria‐responsive nanocarriers are designed to release antimicrobials only in the presence of infection‐specific cues. This selective activation ensures drug release precisely at the site of infection, avoiding premature or indiscriminate release, and enhancing efficacy.
Guillermo Landa   +3 more
wiley   +1 more source

SEL4@ll program for social and emotional development among European adolescents: a study protocol for a randomized controlled trial. [PDF]

open access: yesBMC Psychol
Schoeps K   +5 more
europepmc   +1 more source

Tuning Amorphous‐Crystalline Catalytic Interfaces by Mechanochemistry: Cu‐Based Metallic Glasses Coupled with Ceria for CO Oxidation

open access: yesAdvanced Materials, EarlyView.
Ball‐milling Cu‐based metallic glasses with ceria creates a unique nanostructure where metallic glass particles are wrapped by CeO2 nanoparticles. The intimate integration triggers copper state reorganization during reaction and aging, boosting CO oxidation and COPrOx activity.
Maahin Mirzay‐Shahim   +17 more
wiley   +1 more source

Active Learning‐Guided Accelerated Discovery of Ultra‐Efficient High‐Entropy Thermoelectrics

open access: yesAdvanced Materials, EarlyView.
An active learning framework is introduced for the accelerated discovery of high‐entropy chalcogenides with superior thermoelectric performance. Only 80 targeted syntheses, selected from 16206 possible combinations, led to three high‐performance compositions, demonstrating the remarkable efficiency of data‐driven guidance in experimental materials ...
Hanhwi Jang   +8 more
wiley   +1 more source

Modeling a AAA game character

open access: yes
The project consists of an attempt to make a AAA quality videogame character with the goal of exploring the workflows necessary for a character of such level with the current skill level. The beginning of the project is basically the creation of a rough looking concept art to inspire the rest of the development. It continues with the creation of a high
openaire   +1 more source

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