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Games and Creativity: A Theoretical Framework. [PDF]

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Modeling believable game characters

2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016
The behavior of virtual characters in computer games is usually determined solely by decision trees or finite state machines, which is detrimental to the characters' believability. It has been argued that enhancing the virtual characters with emotions, personalities, and moods, may make their behavior more diverse and thus more believable.
Kersjes, Hanneke, Spronck, Pieter
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