Results 231 to 240 of about 20,311 (265)
Some of the next articles are maybe not open access.
Player Character Engagement in Computer Games
Games and Culture, 2011This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathic engagement.
openaire +2 more sources
A perception framework for intelligent characters in serious games
International Joint Conference on Autonomous Agents and Multiagent Systems, 2011The use of BDI-agents seems a good fit to realize intelligent behavior for virtual humans. One of the problems of the BDI-paradigm when an agent becomes embodied in a virtual environment is the lack of control over perception [3]. While performing a task, humans tend to direct their attention to selected information from the environment which can ...
van Oijen, J., Dignum, F.P.M.
openaire +3 more sources
2015
This chapter is all about our three characters and the many systems related to them. During the course of this chapter, I will cover subjects such as the stat system that we will use for our game, a list of weapons and armor that will be available, and a way for the player to pick which character he/she would like to use.
openaire +1 more source
This chapter is all about our three characters and the many systems related to them. During the course of this chapter, I will cover subjects such as the stat system that we will use for our game, a list of weapons and armor that will be available, and a way for the player to pick which character he/she would like to use.
openaire +1 more source
Synthesizing Movements for Computer Game Characters
2004Recent findings in biological neuroscience suggest that the brain learns body movements as sequences of motor primitives. Simultaneously, this principle is gaining popularity in robotics, computer graphics and computer vision: movement primitives were successfully applied to robotic control tasks as well as to render or to recognize human behavior.
Christian Thurau +2 more
openaire +1 more source
The Role-Playing Game Character
2021When we program multiple lines of code in a process, we refer to this as the program flow. As we run through our program, there is a flow, like the flow of a river that carries water from the origin to the river's end. A flow is how the program operates and what happens with values throughout our code.
openaire +1 more source
The Effect of Character Design on Character Identification for Mobile Games
2018Mobile games with role-playing features are currently one of the most popular types of mobile games on the market. From the viewpoint of game development, it is crucial to encourage players to continue playing these games. The relationship of a player with his/her game character/avatar is an important factor for game design.
Elena Carolina Li +3 more
openaire +1 more source
Curious Characters for Multiuser Games
2009Massively multiplayer online role-playing games (MMORPGs) are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and personalise their own virtual property. However, many existing approaches to the design of the non-player characters that populate virtual game worlds result in ...
Kathryn E. Merrick, Mary Lou Maher
openaire +1 more source
I am you, you are me: game character congruence with the ideal self
Internet Research, 2020Dong Woo Ko, Jihye Park
exaly
How to Steer Characters in Group Games
2009I. Abiyasa Suhardi, Jörn Loviscach
openaire +1 more source

