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Modeling believable game characters

2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016
The behavior of virtual characters in computer games is usually determined solely by decision trees or finite state machines, which is detrimental to the characters' believability. It has been argued that enhancing the virtual characters with emotions, personalities, and moods, may make their behavior more diverse and thus more believable.
Kersjes, Hanneke, Spronck, Pieter
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Expressive Reproduced Characters for Games

2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Virtual tridimensional creatures are active actors in many types of games. Some of these games require, in addition to quantity, the simulation of kinship and evolution, not only of human character models but also of different types of animals, toon models or other creatures. Some applications also require interactions between isolated populations with
Roberto Cesar Cavalcante Vieira   +2 more
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Identifying with in-game characters

2017
Abstract This chapter explores the concepts of identification and presence in videogames by drawing on interview data from players playing a first- and third-person ‘violent’ game. Other than the more uniform relationships between perspective and identification claimed in game violence effect research, our data suggest that ...
van Vught, J.F., Schott, Gareth
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