Results 311 to 320 of about 830,866 (349)
Some of the next articles are maybe not open access.
Paedagogica Historica, 2017
AbstractThis article examines the ascendance of team sports as tools of “character building” in British Victorian public schools in the second half of the nineteenth century. The focus of this enquiry is the commonly overlooked pedagogical innovation underlying this process – the utilisation of organised games as educational tools.
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AbstractThis article examines the ascendance of team sports as tools of “character building” in British Victorian public schools in the second half of the nineteenth century. The focus of this enquiry is the commonly overlooked pedagogical innovation underlying this process – the utilisation of organised games as educational tools.
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2015
This chapter is all about our three characters and the many systems related to them. During the course of this chapter, I will cover subjects such as the stat system that we will use for our game, a list of weapons and armor that will be available, and a way for the player to pick which character he/she would like to use.
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This chapter is all about our three characters and the many systems related to them. During the course of this chapter, I will cover subjects such as the stat system that we will use for our game, a list of weapons and armor that will be available, and a way for the player to pick which character he/she would like to use.
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Game character design and cultural export
2022My design practice centers on the relationship between character design and its cultural export. Character design, in digital games is influenced by the cultural background that the games author was raised in, and their personal experiences within that particular culture.
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Spoken Communication with Computer Game Characters
Third International Conference on Information Technology and Applications (ICITA'05), 2005This paper explores the characteristics of a new language for communication with game characters. This new language is called game pidgin language (GPL) (Rudra et al., 2003). A GPL is a sub-class of computer pidgin language (CPL) (Hinde and Belrose) which is a new spoken language taught to the game player and is efficient for dialogues with the ...
T. Rudra, D. Tien, T. Bossomaier
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Non-Player Characters in Multiuser Games
2009Massively multiuser, persistent, online virtual worlds are emerging as important platforms for multiuser computer games, social interaction, education, design, defence and commerce. In these virtual worlds, non-player characters use artificial intelligence to take on roles as storytellers, enemies, opponents, partners and facilitators.
Kathryn E. Merrick, Mary Lou Maher
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User-Generated Character Behaviors in Educational Games
2015Games are the new form of storytelling and social interaction for younger generation. It might be surprising, but children are ready to do more work for their game characters than what they are ready to do for themselves. Because of this, we started to develop methods to enable user-generated character behaviours for educational games.
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The WHO fungal priority pathogens list as a game-changer
Nature Reviews Microbiology, 2023Matthew C Fisher, David W Denning
exaly
The CDK4/6 inhibitor revolution — a game-changing era for breast cancer treatment
Nature Reviews Clinical Oncology, 2023Nicholas Turner
exaly
Direct Photocatalyzed Hydrogen Atom Transfer (HAT) for Aliphatic C–H Bonds Elaboration
Chemical Reviews, 2022Luca Capaldo +2 more
exaly

