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Expressive Reproduced Characters for Games
2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014Virtual tridimensional creatures are active actors in many types of games. Some of these games require, in addition to quantity, the simulation of kinship and evolution, not only of human character models but also of different types of animals, toon models or other creatures. Some applications also require interactions between isolated populations with
Creto Augusto Vidal+2 more
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Identifying with in-game characters
2017Abstract This chapter explores the concepts of identification and presence in videogames by drawing on interview data from players playing a first- and third-person ‘violent’ game. Other than the more uniform relationships between perspective and identification claimed in game violence effect research, our data suggest that ...
van Vught, J.F., Schott, Gareth
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The Role-Playing Game Character
2021When we program multiple lines of code in a process, we refer to this as the program flow. As we run through our program, there is a flow, like the flow of a river that carries water from the origin to the river's end. A flow is how the program operates and what happens with values throughout our code.
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Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame
2021published
Dalila Martins+3 more
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Behavior Design of Game Character's Agent
2010 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2010In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasoning part, dedicated to a planner, and an individuality part, assigned to an action selection mechanism.
Dujardin, Tony, Routier, Jean-Christophe
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The Role of Fashion in the Characters of Online Games [PDF]
Abstract This research study aims to discover the relationships among the fashion of characters, storytelling, and game satisfaction in Massive Multiplayer Online Role Playing Games(MMORPG) in order to examine the influence of the fashion of characters in games on storytelling and game satisfaction, and to identify the following constructs: fashion of ...
Sang Jin Kim+2 more
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Curious Characters for Multiuser Games
2009Massively multiplayer online role-playing games (MMORPGs) are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and personalise their own virtual property. However, many existing approaches to the design of the non-player characters that populate virtual game worlds result in ...
Mary Lou Maher, Kathryn E. Merrick
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Non-Player Characters in Multiuser Games [PDF]
Massively multiuser, persistent, online virtual worlds are emerging as important platforms for multiuser computer games, social interaction, education, design, defence and commerce. In these virtual worlds, non-player characters use artificial intelligence to take on roles as storytellers, enemies, opponents, partners and facilitators.
Kathryn E. Merrick, Mary Lou Maher
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2015
This chapter is all about our three characters and the many systems related to them. During the course of this chapter, I will cover subjects such as the stat system that we will use for our game, a list of weapons and armor that will be available, and a way for the player to pick which character he/she would like to use.
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This chapter is all about our three characters and the many systems related to them. During the course of this chapter, I will cover subjects such as the stat system that we will use for our game, a list of weapons and armor that will be available, and a way for the player to pick which character he/she would like to use.
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Player Character Engagement in Computer Games
Games and Culture, 2011This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathic engagement.
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