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Gamification and Virtual Reality for Tongue Rehabilitation
Purpose: Lingual exercises based on tongue movements are common in speech therapy. These exercises can be tedious for patients, but gamification and virtual reality (VR) with head-mounted displays (HMD) can serve as effective strategies to enhance their ...
Antonio Rodriguez +2 more
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BackgroundVideo games are expanding exponentially with their increased popularity among users. However, this popularity has also led to an increase in reported video game addiction. There may be consumer engagement–related factors
Amir Zaib Abbasi +6 more
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No priming in video games [PDF]
Video games depict a variety of different concepts. Models of learning in games like the GLM (General Learning Model) and GAM (General Aggression Model) predict that exposing players to these in-game concepts can lead to important changes in player behaviour.Priming effects are thought to be key to determining these changes in behaviour.
David Zendle +2 more
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Background: This study represented the first investigation of video/computer game addiction in Ghana and Africa. We investigated the prevalence of video game addiction and some of its correlates.
Daniel Miezah +4 more
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Penerapan Game Development Life Cycle Untuk Video Game Dengan Model Role Playing Game
The development of technology and information drives the acceleration of a very dynamic world. With this discovery, computer technology, which was created as a tool for human work, has now developed into a means of games, entertainment, communication and
Mustofa Mustofa +2 more
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The same video game in 2D, 3D or virtual reality - How does technology impact game evaluation and brand placements? [PDF]
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research, we analyze how an identical video game that is either played in a 2D, stereoscopic 3D or Head-Mounted-Display (HMD) VR version is experienced by the ...
Johanna Roettl, Ralf Terlutter
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Recent progress in neurophysiological recording has developed in two directions. One relies on multimicroelectrodes to study correlations in neuron firing. The other relies on sophisticated tasks to distinguish successive stages of neuronal processing. In this issue of Neuron, Shichinohe et al.
Schlag, John D., Schlag-Rey, Madeleine
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Issues in Arabic video game localization: A descriptive study
Because Arabic video game localization is a relatively new area of study, little in-depth research has been done on the topic within Arabic translation studies. The few articles that address video game localization in Arabic remain limited, either due to
Mohammed Al-Batineh
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Video game play is remarkably ubiquitous in today's society given its recent emergence only in the late 1950s. While this fast evolution could exemplify the power of play, video games exploit but also extend other types of play. Here, we review a classification of the ecosystem of video games useful in the emerging field of the cognitive neuroscience ...
Nguyen, Arthur, Bavelier, Daphné
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Abstrak Video game sebagai bentuk media visual di era modern memiliki peranan dalam masyarakat sebagai salah satu bentuk hiburan yang bersifat interaktif.
Daniel Kurniawan Salamoon +1 more
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