Results 31 to 40 of about 2,303,739 (292)

Brains on video games [PDF]

open access: yesNature Reviews Neuroscience, 2011
The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain.
Bavelier, Daphné   +5 more
openaire   +2 more sources

PEWUJUDAN DAN PENYERAPAN PEMAIN DALAM VIDEO GAME

open access: yesJournal Communication Spectrum, 2018
In playing various video game, gamers unconsciously and automatically embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the ...
Ardian Indro Yuwono   +2 more
doaj   +1 more source

Les histoires orales comme outil de préservation de l’histoire et de la culture du jeu vidéo

open access: yesSciences du Jeu, 2023
The questions of preserving gameplay and the personal experiences of players still elude historians and game scholars. While video recording of gameplay sessions for preservation purposes is an established method, oral history is underutilized in the ...
Dany Guay-Bélanger, Adam Lefloïc Lebel
doaj   +1 more source

Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use

open access: yesFrontiers in Psychology, 2022
Video games are popular and ubiquitous aspects of human culture, but their relationships to psychological and neurophysiological traits have yet to be analyzed in social-evolutionary frameworks.
Nancy Yang   +2 more
doaj   +1 more source

“Community” in Video Game Communities

open access: yesGames and Culture, 2023
The concept and experience of community have been changing in contemporary societies, from a traditional concept in an idealistic, homogeneous context, characterized by union, to the exploration and experience of new forms of organization and participation.
Lucinda Saldanha   +2 more
openaire   +2 more sources

Video games and health [PDF]

open access: yesBMJ, 2005
Although playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health.1 One innovative application of video games in health ...
openaire   +2 more sources

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +3 more
core  

Progressive Parkinsonism in PPP2R5D‐Related Neurodevelopmental Disorder

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT PPP2R5D‐related neurodevelopmental disorder (Houge–Janssens syndrome type 1) is a rare autosomal dominant condition characterized by macrocephaly, intellectual disability, and epilepsy. Progressive parkinsonism is an emerging adult phenotype that neurologists should be aware of since timely genetic diagnosis opens the door to disease‐modifying
Katerina Bernardi   +6 more
wiley   +1 more source

Not Yet Game Over: A Reappraisal of Video Game Addiction

open access: yes, 2018
The rapid expansion of video gaming in an internet-using society has brought on a renewed focus on the phenomenon of video game addiction. Despite this focus, there remains a crucial absence of consensus over the diagnostic criteria of video game ...
Jhee, Jiow Hee   +2 more
core   +2 more sources

Game Arcade di Perpustakaan: Peran Video Games Bagi Perpustakaan Perguruan Tinggi

open access: yesBIBLIOTIKA: Jurnal Kajian Perpustakaan dan Informasi, 2020
Artikel ini merupakan studi literatur yang membahas peran video games dalam pelaksanaan kegiatan di perpustakaan perguruan tinggi Di Indonesia sendiri jarang ditemukan perpustakaan yang memanfaatkan video game untuk menarik pemustaka.
Suci Yanti Ramadhan
doaj   +1 more source

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