Results 11 to 20 of about 2,303,739 (292)

The influence of video game types on inhibiting interference stimuli under different perceptual loads

open access: yesComputers in Human Behavior Reports, 2023
The effects of video game experience on cognitive functioning have been extensively studied; however, differences in inhibitory control between different types of video game players at high and low perceptual loads have yet to be explored.
Meiqi Zhang   +3 more
doaj   +1 more source

Video Games and Comedy

open access: yes, 2022
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles.
Bonello Rutter Giappone, Krista   +2 more
openaire   +2 more sources

The cognitive effects of playing video games with a navigational component

open access: yesTelematics and Informatics Reports, 2023
Sex differences in human navigation and orientation skills are among the most recognized and studied in human cognition. Numerous findings have shown sex biases on various spatial tasks, with males typically outperforming females on popular tasks such as
Michael McLaren-Gradinaru   +3 more
doaj   +1 more source

Flourishing and video games [PDF]

open access: yesProceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System, 2012
Studies dedicated to understanding the relationship between gaming and mental health, have traditionally focused on the effects of depression, anxiety, obsessive usage, aggression, obesity, and faltering 'real life' relationships. The complexity of game genre and personality aside, this review aims to define a space for a positive relationship between ...
Kellie Vella, Daniel M. Johnson 0001
openaire   +4 more sources

Is playing violent video games a risk factor for aggressive behaviour? Adding narcissism, self-esteem and PEGI ratings to the debate

open access: yesFrontiers in Psychology, 2023
IntroductionAggressive behaviour is a challenge for society. There continues to be considerable debate over whether the consumption of violent video games affects aggression, as violent video game content has become more accessible in recent years due to
Szymon Zbigniew Olejarnik   +2 more
doaj   +1 more source

Relationships between the Attitude toward Video Games and Use of the Video Game Rating System in Global Markets

open access: yesAsia Marketing Journal, 2009
As video games gain popularity and become a normal part of home entertainment, concern about youth access to inappropriate games continues to grow.
Hong Sik Cheon   +2 more
doaj   +1 more source

Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic

open access: yesIslamic Guidance and Counseling Journal, 2021
Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game ...
Yudhi Purwa Nugraha, Awalya Awalya, Mulawarman Mulawarman
doaj   +1 more source

Improving video game conversations with trope-informed design [PDF]

open access: yes, 2021
This paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face ...
Rennick, Stephanie   +2 more
core  

The effect of online violent video games on levels of aggression.

open access: yesPLoS ONE, 2014
BackgroundIn recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS ...
Jack Hollingdale, Tobias Greitemeyer
doaj   +1 more source

Semi-automatic construction of video game design prototypes with MaruGen

open access: yesRevista Facultad de Ingeniería Universidad de Antioquia, 2021
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics, rules, spaces (environments), and missions for video games. The objective of this system is to offer an expression mechanism for the video game designer
Italo Felipe Capasso-Ballesteros   +1 more
doaj   +1 more source

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