Results 11 to 20 of about 729,226 (277)

The cognitive effects of playing video games with a navigational component

open access: yesTelematics and Informatics Reports, 2023
Sex differences in human navigation and orientation skills are among the most recognized and studied in human cognition. Numerous findings have shown sex biases on various spatial tasks, with males typically outperforming females on popular tasks such as
Michael McLaren-Gradinaru   +3 more
doaj   +1 more source

Is playing violent video games a risk factor for aggressive behaviour? Adding narcissism, self-esteem and PEGI ratings to the debate

open access: yesFrontiers in Psychology, 2023
IntroductionAggressive behaviour is a challenge for society. There continues to be considerable debate over whether the consumption of violent video games affects aggression, as violent video game content has become more accessible in recent years due to
Szymon Zbigniew Olejarnik   +2 more
doaj   +1 more source

The neural basis of video gaming [PDF]

open access: yes, 2011
Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated.
A Barbot   +25 more
core   +3 more sources

Semi-automatic construction of video game design prototypes with MaruGen

open access: yesRevista Facultad de Ingeniería Universidad de Antioquia, 2021
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics, rules, spaces (environments), and missions for video games. The objective of this system is to offer an expression mechanism for the video game designer
Italo Felipe Capasso-Ballesteros   +1 more
doaj   +1 more source

The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach [PDF]

open access: yes, 2017
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games.
Rogers, Ryan
core   +2 more sources

Traduire le jeu vidéo : un équilibrage des dynamiques intersémiotiques

open access: yesSciences du Jeu, 2022
This article is the result of plurisemiotic and microtextual analyses of video game translations. In it, we create a reading grid based on a theoretical tool that we specifically developed for video game translation in a previous work. The application of
Pierre-Yves Houlmont
doaj   +1 more source

Being Bad in a Video Game can Make Us Morally Sensitive [PDF]

open access: yes, 2014
Several researchers have demonstrated that the virtual behaviors committed in a video game can elicit feelings of guilt. Researchers have proposed that such guilt could have prosocial consequences.
Grizzard, Matthew   +4 more
core   +1 more source

Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic

open access: yesIslamic Guidance and Counseling Journal, 2021
Video game addiction is recognized as a mental health problem caused by uncontrolled access to video gaming platforms. Proper assistance and counseling programs based on the addiction causing factors are required to reduce the tendencies of video game ...
Yudhi Purwa Nugraha, Awalya Awalya, Mulawarman Mulawarman
doaj   +1 more source

Pathological game use in adults with and without Autism Spectrum Disorder [PDF]

open access: yesPeerJ, 2017
This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD.
Christopher R. Engelhardt   +2 more
doaj   +2 more sources

Exploring approaches to the generation and representation of heritage artefacts in video game contexts [PDF]

open access: yes, 2016
© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressions ...
Balela, Majed S., Mundy, Darren
core   +2 more sources

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