Results 21 to 30 of about 729,226 (277)

The effect of online violent video games on levels of aggression.

open access: yesPLoS ONE, 2014
BackgroundIn recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS ...
Jack Hollingdale, Tobias Greitemeyer
doaj   +1 more source

Les enjeux esthétiques du jeu vidéo : entre art, stylistique et interactivité

open access: yesSciences du Jeu, 2016
In this article, the author questions the complex relationship between video game and art in trying to think about the aesthetics of video games. According to him, the questioning of the artistic quality of the medium is mainly based on a confusion in ...
Martin Picard
doaj   +1 more source

Psychological master form of computer games

open access: yesСоциальная психология и общество, 2019
The article presented the rationale and description of a universal classification model of computer games. The basis of its development was the principle of systematic and psychosemiotic approach that afforded considering both semantic and syntactic ...
Kyshtymova I.M., Timofeev S.B.
doaj   +1 more source

HUBUNGAN ANTARA DURASI BERMAIN VIOLENT VIDEO GAME DENGAN AGRESIVITAS PADA SISWA SMK TEUKU UMAR SEMARANG

open access: yesJurnal Empati, 2020
Bermain video game sering dianggap sebagai pemicu perilaku agresif pada remaja. Oleh karena itu, penelitian tentang hubungan antara durasi bermain video game pada remaja dianggap perlu dilakukan untuk mengetahui apakah ada hubungan antara durasi bermain ...
Aji Setiawan, Adi Dinardinata
doaj   +1 more source

Les histoires orales comme outil de préservation de l’histoire et de la culture du jeu vidéo

open access: yesSciences du Jeu, 2023
The questions of preserving gameplay and the personal experiences of players still elude historians and game scholars. While video recording of gameplay sessions for preservation purposes is an established method, oral history is underutilized in the ...
Dany Guay-Bélanger, Adam Lefloïc Lebel
doaj   +1 more source

On the use of participatory methodologies for video game research: Exploring disaster risk reduction in video games

open access: yesMethodological Innovations, 2019
Video game scholars examining the shortcomings of previous video game research reference the need for new and innovative methodologies. Existing video game research seemingly inhibits organic learning experiences by setting specific research targets or ...
Anthony Viennaminovich Gampell   +2 more
doaj   +1 more source

PEWUJUDAN DAN PENYERAPAN PEMAIN DALAM VIDEO GAME

open access: yesJournal Communication Spectrum, 2018
In playing various video game, gamers unconsciously and automatically embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the ...
Ardian Indro Yuwono   +2 more
doaj   +1 more source

Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses [PDF]

open access: yes, 2016
Emerging research on video games has suggested that feelings of both enjoyment and meaningfulness can be elicited from gameplay. Studies have shown enjoyment and meaningfulness evaluations to be associated with discrete elements of video games (ratings ...
Bowman, Nicholas David   +4 more
core   +2 more sources

Effects of Violent Video Game Exposure on Aggressive Behavior, Aggressive thought Accessibility, and Aggressive Affect among Adults with and without Autism Spectrum Disorder [PDF]

open access: yes, 2015
Recent mass shootings have prompted the idea among some members of the public that exposure to violent video games can have a pronounced effect on individuals with autism spectrum disorder (ASD).
Bruce D. Bartholow   +4 more
core   +1 more source

Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use

open access: yesFrontiers in Psychology, 2022
Video games are popular and ubiquitous aspects of human culture, but their relationships to psychological and neurophysiological traits have yet to be analyzed in social-evolutionary frameworks.
Nancy Yang   +2 more
doaj   +1 more source

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