Results 21 to 30 of about 48,479 (268)
Pathological game use in adults with and without Autism Spectrum Disorder [PDF]
This study tested whether adults with autism spectrum disorder (ASD) are at higher risk for pathological game use than typically developing (TD) adults. Participants included 119 adults with and without ASD.
Christopher R. Engelhardt +2 more
doaj +2 more sources
Psychological master form of computer games
The article presented the rationale and description of a universal classification model of computer games. The basis of its development was the principle of systematic and psychosemiotic approach that afforded considering both semantic and syntactic ...
Kyshtymova I.M., Timofeev S.B.
doaj +1 more source
Bermain video game sering dianggap sebagai pemicu perilaku agresif pada remaja. Oleh karena itu, penelitian tentang hubungan antara durasi bermain video game pada remaja dianggap perlu dilakukan untuk mengetahui apakah ada hubungan antara durasi bermain ...
Aji Setiawan, Adi Dinardinata
doaj +1 more source
Video game scholars examining the shortcomings of previous video game research reference the need for new and innovative methodologies. Existing video game research seemingly inhibits organic learning experiences by setting specific research targets or ...
Anthony Viennaminovich Gampell +2 more
doaj +1 more source
PEWUJUDAN DAN PENYERAPAN PEMAIN DALAM VIDEO GAME
In playing various video game, gamers unconsciously and automatically embodied theirself inside the video game. The embodiment process are portrayed through icons, avatars and mostly their in-game characters, while the immersion happens during the ...
Ardian Indro Yuwono +2 more
doaj +1 more source
Les histoires orales comme outil de préservation de l’histoire et de la culture du jeu vidéo
The questions of preserving gameplay and the personal experiences of players still elude historians and game scholars. While video recording of gameplay sessions for preservation purposes is an established method, oral history is underutilized in the ...
Dany Guay-Bélanger, Adam Lefloïc Lebel
doaj +1 more source
Why iPlay: The Relationships of Autistic and Schizotypal Traits With Patterns of Video Game Use
Video games are popular and ubiquitous aspects of human culture, but their relationships to psychological and neurophysiological traits have yet to be analyzed in social-evolutionary frameworks.
Nancy Yang +2 more
doaj +1 more source
The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain.
Bavelier, Daphné +5 more
openaire +2 more sources
Game Arcade di Perpustakaan: Peran Video Games Bagi Perpustakaan Perguruan Tinggi
Artikel ini merupakan studi literatur yang membahas peran video games dalam pelaksanaan kegiatan di perpustakaan perguruan tinggi Di Indonesia sendiri jarang ditemukan perpustakaan yang memanfaatkan video game untuk menarik pemustaka.
Suci Yanti Ramadhan
doaj +1 more source
The neuropsychological profile of professional action video game players [PDF]
In the past 20 years, there has been growing research interest in the association between video games and cognition. Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed ...
Julie Justine Benoit +4 more
doaj +2 more sources

