Results 51 to 60 of about 2,303,739 (292)
Vertical Integration, Exclusivity and Game Sales Performance in the U.S. Video Game Industry [PDF]
This paper empirically investigates the relation between vertical integration and video game performance in the U.S. video game industry. For this purpose, we use a widely used data set from NPD on video game montly sales from October 2000 to October ...
Warzynski, Frédéric, Gil, Ricard
core +2 more sources
Machinima: Video Game As An Art Form? [PDF]
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinima is the “art of making animated movies in a 3D virtual environment in real time” (Marino, 2004, p. 2).
Picard, Martin
core +1 more source
<p>To support video game research, the diggr (Databased Infrastructure for Global Game Culture Research) project aims to integrate and interlink datasets to construct an extensible knowledge graph for video games. For this task the diggr Video Game
Hoffmann, Tracy +1 more
core +1 more source
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source
Can Video Games be Valid Predictors of Success for the Private Pilot Phase Check? [PDF]
A study was conducted at a Midwestern university to determine whether or not video game performance can be an accurate predictor of success on the private pilot phase check. In this study, there were thirty-three potential participants enrolled in AT 145,
Bourguignon, Laura E
core +1 more source
Video game as a preoperative warm-up for laparoscopic surgery [PDF]
Objective: The aim of the present study was to assess the influence of video game as warm-up before dry-lab laparoscopic activities. Methods: Eleven medical students participated in this prospective randomized crossover study.
Fernando Korkes +6 more
doaj
Study of Parental Mediation Strategies in Childrens' Game playing: Necessity of Game Rating Systems [PDF]
The purpose of this research was to study the significance of creating video gamerating system from Iranian parents’ point of view. To study this significance, westudied extensions of governmental mediation in video game reproduction anddistribution.
Meghdad Mehrabi, Alireza Dehghan
doaj +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
LLM‐Integrated Human–Robot Interaction System for Microrobots
This paper proposes an LLM‐based control framework for guiding microrobots using human natural language. This framework can convert the natural human speech into safe and executable command sets for reliable navigation in complex environments. The experimental results show high accuracy and robustness in task performance, demonstrating the potential of
Bairong Zhu, Amar Salehi, Tingting Yu
wiley +1 more source
Towards a typology of video game trailers: Between the ludic and the cinematic
This paper explores video game trailers, their various forms and the roles they play within video game industry and culture. It offers an overview of the current practice of video game trailer differentiation and proposes a new typology of video game ...
Jan Švelch
doaj

