Results 71 to 80 of about 2,303,739 (292)

Wireless Precise Manipulation of Tumor Spheroids Using a Millirobot Controlled by Permanent Magnetic Traps

open access: yesAdvanced Robotics Research, EarlyView.
A magnetic donut‐like millirobot is developed for label‐free pick‐and‐place of a tumor spheroid wirelessly controlled by a magnetic trap. Spheroids are important 3D multicellular culture systems that recapitulate key structural and functional features of native tissues.
Yue Gao   +8 more
wiley   +1 more source

It’s Double Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents

open access: yesFrontiers in Psychology, 2019
Due to the concerns over the effects of video game play, this study investigated adolescents’ moral development and their video game play. 166 adolescents aged 11–18 years (M = 13.08, SD = 1.91) attending an English school completed an online survey ...
Sarah E. Hodge   +2 more
doaj   +1 more source

Is it only a game? Video games and violence [PDF]

open access: yesJournal of Economic Behavior & Organization, 2019
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys’ violent behavior is affected by the releases of new violent video games in the U.S. Variation in children’s exposure to the releases comes from variation in video game release and interview dates ...
openaire   +3 more sources

A query description model based on basic semantic unit composite Petri-Net for soccer video [PDF]

open access: yes, 2004
Digital video networks are making available increasing amounts of sports video data. The volume of material on offer means that sports fans often rely on prepared summaries of game highlights to follow the progress of their favourite teams. A significant
Songyang Lao   +7 more
core   +2 more sources

Consensus Formation and Change are Enhanced by Neutrality

open access: yesAdvanced Science, EarlyView.
Neutral agents are shown to enhance both the formation and overturning of consensus in collective decision‐making. A general mathematical model and experiments with locusts and humans reveal that neutrality enables robust consensus via simple interactions and accelerates consensus change by reducing effective population size.
Andrei Sontag   +3 more
wiley   +1 more source

GHRHR Deficiency Enhances Retinal Ganglion Cell Survival and Visual Functions in Experimental Glaucoma by Inhibiting Ferroptosis

open access: yesAdvanced Science, EarlyView.
Glaucoma, a major cause of blindness, involves retinal ganglion cell (RGC) degeneration. This study shows growth hormone‐releasing hormone receptor (GHRHR) deficiency preserves RGC survival and restores vision, unlike activation which only aids survival.
Yan Tong   +24 more
wiley   +1 more source

Game User-Interface Guidelines: Creating a set of Usability Design Guidelines for the FPS Game User-Interface [PDF]

open access: yes
This study reports on how usability principles can be implemented into a game development framework for the ingame user interface and head-up display.
Fricker, Helen
core   +3 more sources

HUMAN VIRTUAL REALITY ELEVATED-PLUS-MAZE AS A TOOL FOR THE ASSESSMENT OF PSYCHOPHYSIOLOGICAL ALTERATIONS IN ALCOHOL AND CANNABIS USE. A TRANSLATIONAL APPROACH

open access: yesIBRO Neuroscience Reports, 2023
Román D. Moreno-Fernández   +7 more
doaj   +1 more source

The impact of video game addiction on aggressive behaviour among tertiary students in Sri Lanka

open access: yesDiscover Education
This research examines the impact of video game addiction on aggressive behaviour of tertiary students in Sri Lanka. Video game addiction, with its potential adverse impacts has raised concerns among the public, especially regarding its link to ...
Warnage Yasanthi Sandamini Fonseka   +8 more
doaj   +1 more source

Emotional characteristics of players with different video game genre preferences

open access: yesПсихолого-педагогические исследования
Context and relevance. In contemporary psychological research, video games are considered a factor potentially associated with characteristics of the emotional domain.
N.Ya. Ageev
doaj   +1 more source

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